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CS:GO Pixel skipping and and more


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#1 Martin Bergman

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Posted 27 April 2016 - 12:52 PM

Hola! I have some questions regarding CS:GO, and I do not seem to find a any answers...

 

 

 

At what ingame sensitivity value does pixelskipping occur in 1080p?

 

 

Why does it feel like its easier to aim with lower resolution?

 

 

How many decimals can you have in your sensitivty value ingame?

and will it affect your 1:1 ratio? Wouldnt a sensitivity value like "0.666666" cause problems? Is there any value steps that is better then others?

 

 

Are the CS:GO professionals wrong playing with 400dpi? Is that just a big placebo with todays modern mice?

 

 

I just can't find the physical native DPI on my EC1-A, 3310 sensor. Anyone know? 

 

 

I hope someone can help me with these questions! 

Take care!

 

 

 

 

 

 

 

 

 

 



#2 Martin Bergman

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Posted 27 April 2016 - 12:59 PM

Damn, I should have posted this on "Technical Discussion"



#3 hejyhej

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Posted 30 April 2016 - 08:01 PM

Your question is phrased wrong and you probably misunderstand what you are asking about.

 

I'm going to assume you know what pixels are, pixel skipping is when a mouse moves 2 or more pixels in response to the smallest input you can give it. You can test pixel skipping by zooming in with an AWP and moving the mouse a little bit to the side, if the movement is smooth there is no pixel skipping if the mouse jumps over a pixel then you have pixel skipping.

 

PIxel skipping is dependent on DPI and Resolution. At low resolutions 400 DPI is very good, at higher resolutions you will get pixel skipping and should raise your DPI in multiples of your mouse sensor's native DPI for the most pixel-accurate precision.

 

I suggest you contact your mouse manufacturer and make an inquiry that is phrased something like this:

 

"In regards to the EC1-A: what is the native DPI of this mouse at which the 3310 sensor is most pixel-accurate while retaining max tracking speed?"

 

Most likely the most pixel accurate dpi will be the lowest one you can set in the software.



#4 Martin Bergman

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Posted 08 May 2016 - 06:37 PM

Thanks!

But I still have some unanswered questions :<



#5 hellothere

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Posted 05 June 2016 - 02:56 PM

Basically you can test this by using fov_cs_debug and putting it on 1 and then you can lower your sens until there is no jumping. This will make it so that there is smooth movement however when you are on cs_debug 90 which is default, this skipping wont be visible. By a rule of thumb, A sensitivity below 1 would remove pixel skipping I think. But a sensitivity of like 2 or 3 would not really be that noticeable.



#6 Elias Rössel

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Posted 08 June 2016 - 05:39 PM

"Are the CS:GO professionals wrong playing with 400dpi? Is that just a big placebo with todays modern mice?"

Good Question! It's something i wondered to, because if you do research the most people will say and show to you that higher dpi is better, because it's more smoother, which is correct! And because of that i used 3200dpi and 0.3 ingame sensitivity (CS:GO). But... recently i tried to play with 400dpi and 2.4 ingame sensitivity to test it myself, cause i also wondered why pros are using this. And there is infact a difference! 400dpi feels a bit more jittery and not as smooth, but it also feels more snappier and it actually felt like my aim was better. So Pixel Skipping can actualy benefit you and from now on i'll use 400dpi. The only downside is that i have to constantly switch between dpi, cause 400 is much too slow for windows use. But don't take my word for granted and test it yourself! 



 



#7 hellothere

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Posted 08 June 2016 - 07:01 PM

"Are the CS:GO professionals wrong playing with 400dpi? Is that just a big placebo with todays modern mice?"
Good Question! It's something i wondered to, because if you do research the most people will say and show to you that higher dpi is better, because it's more smoother, which is correct! And because of that i used 3200dpi and 0.3 ingame sensitivity (CS:GO). But... recently i tried to play with 400dpi and 2.4 ingame sensitivity to test it myself, cause i also wondered why pros are using this. And there is infact a difference! 400dpi feels a bit more jittery and not as smooth, but it also feels more snappier and it actually felt like my aim was better. So Pixel Skipping can actualy benefit you and from now on i'll use 400dpi. The only downside is that i have to constantly switch between dpi, cause 400 is much too slow for windows use. But don't take my word for granted and test it yourself! [/size]


It being more snappy makes more sense actually. But at distances it may be harder to finely adjust.

#8 Elias Rössel

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Posted 10 June 2016 - 09:16 PM

It being more snappy makes more sense actually. But at distances it may be harder to finely adjust.

Actually no... Since a pixel (1080p Monitor) is still extremely small, you don't have a problem to adjust to even far distances. It's actually still easier than with 800dpi or 1600dpi. However, there is a downside to 400dpi. It's harder to track targets, as i found out. Luckily you don't need so much tracking aim in counterstrike. 

I'm not the kind of guy who wants to switch dpi all the time and 400dpi for generel desktop use and other games feels a bit weird. I mean, you can get used to it, but i rather want to only use my wrist when Browsing or RTS and MOBA. Currently i use my whole arm (just like in cs:go) on my desktop. 1600dpi would be more appealing there. 

Man, it's hard to decide cause i won't switch dpi constantly but i also want to have the biggest advantages in Counter Strike. 


Edited by Elias Rössel, 10 June 2016 - 09:17 PM.


#9 Drimzi

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Posted 08 March 2017 - 09:57 PM

An answer for those who still stumble across this thread with the same question:

As resolution increases, you need to increase your DPI and lower the in-game sensitivity value.

Check out this thread to see why: http://www.mouse-sen...sitivity-works/

Check out this tool to see what DPI you need for the most common resolutions (you need to convert your sensitivity to Overwatch first): https://pyrolistical...watch-dpi-tool/

 

If you're worried about the sensitivity on the desktop, you can just decrease the Windows Pointer Speed (WPS) to 4/11 (50%) or 3/11 (25%), and then enable Raw Input in-game to bypass WPS. With this method, your desktop and in-game mouse cursor speed is the same as before because the speed is being reduced by WPS, and in-game you will need 50% or 25% of the original sensitivity value to reduce the speed since WPS is bypassed.

 

Beware - Not all mice can function properly at higher DPI. 400 DPI (6/11), 800 DPI (4/11), 1600 DPI (3/11) steps should be fine on the majority of mice but a lot of older mice can have poor results with 2k+ DPI.


| Logitech G900 | 1600 DPI | 3/11 WPS | 2560x1440 | Viewspeed Matched |


#10 Famatic

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Posted 11 March 2017 - 05:48 PM

Basically anything above 4 in-game sensitivity causes pixel skipping/jittering or so I've heard. As to why it feels easier to aim at lower resolutions is because less pixels. adreN who plays for Mythic said that he uses 1024x768 cause it feels "raw" compared to something like 1600x900 or 1920x1080 .

 

 I play on 1024x768 stretched cause I like the game feeling fast paced and everything seem to be much closer to you ( I have a bad eye sight might be also a reason why)  also I play on 1600 DPI and 0.56 in-game sensitivity. Never really had a problem of pixel skipping or jitter.

 

Also the tool that Drimzi posted.. basically if you have a value exactly 4 or below you won't experience pixel skipping. I don't know in how many games this applies... but as far as I remember this rule applies to Overwatch and CS:GO .



#11 Drimzi

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Posted 11 March 2017 - 10:03 PM

That's because the grid becomes too large. The mouse movement for every count is a big jump. Check out the thread I linked for a visual representation of how it works. You want the sensitivity in-game to be as low as possible and to achieve that without the sensitivity being too slow, you need to compensate by increasing the mouse DPI. To prevent the need for constant DPI switching, enable Raw Input and lower the WPS so you can just use the high DPI globally.

 

There will be a point where the sensitivity value will pixel skip no matter what, then there is the point where it will pixel skip at your given resolution. You also aren't limited by pixels as this isn't 2D mouse cursor movement. You are rotating a camera within a 3D world so you can rotate smaller than a pixel. Don't settle on just eliminating pixel skipping as you can improve it by so much more by doing at least half sensitivity, double DPI and changing WPS to 4/11 (50%).

 

The end goal is to achieve the lowest in-game sensitivity value that you can. However don't go overboard. You will be bottlenecked by your mouse as every mouse is different and can operate optimally up to a certain point. If you go past the point, you may suffer from smoothing, interpolation, acceleration, skipping, etc. If you are doing the global approach, you may encounter problems in other games because they can suffer from the same problems, like negative mouse acceleration if the sensitivity becomes too low.


Edited by Drimzi, 11 March 2017 - 10:09 PM.

| Logitech G900 | 1600 DPI | 3/11 WPS | 2560x1440 | Viewspeed Matched |


#12 Joshua Willis

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Posted 18 March 2017 - 12:17 PM

400 DPI is more predictable. But that has little to do with why the pros use it. It hasn't actually been that long since we've had mice good enough to set higher DPIs with, so 400 DPI is still the norm. It's just what everyone has always used and that's why they all still use it today. But arguments like higher DPI causes interpolation don't apply to new technology today. Don't just believe and repeat what the experts say... do your own research. It's important to live a critical life. Don't be stupid - don't be a sheep.



#13 WildStyle*

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Posted 21 March 2017 - 08:41 AM

Pixel skipping depends on the mouse, I for one thing G900 is horrible at any sensitivity...

As for why pros use 400DPI that is because on desktop that is the closest thing to their IG sensitivity. And it is one of most native mouse settings. If you use high sensitivity on desktop, but low IG you have to adjust to it a little bit which is confusing for muscle memory. and it doesn't exactly translate 1 to 1 so yeah... I started using 400 on desktop as well so that my arm movements don't go away IG.






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