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Mass Effect: Andromeda


The Mass Effect is added, and Viewspeed calculations are back!
  • comradek likes this


20 Comments

Hey, so i converted my CS:GO sensitivity (1.1 800dpi) and i put the results in the ProfOpts_profile but in game when i aim in with guns its definitely slower. I was wondering if instead of converting to 360 degrees i should convert to viewspeed but i have no idea what that is and if it would help me lol. I have the fov set to 1.5 in Andromeda and i put that into the converter so that's not where i'm messing up so i don't know hopefully someone can help me figure this out. Thanks in advance.

Hey, so i converted my CS:GO sensitivity (1.1 800dpi) and i put the results in the ProfOpts_profile but in game when i aim in with guns its definitely slower. I was wondering if instead of converting to 360 degrees i should convert to viewspeed but i have no idea what that is and if it would help me lol. I have the fov set to 1.5 in Andromeda and i put that into the converter so that's not where i'm messing up so i don't know hopefully someone can help me figure this out. Thanks in advance.

 

My problem with it is when I ads and the sens gets slower which I definitely have had a problem with back in me3

Yeah it is really off to me, aiming and the sensitivity being lower makes it almost annoying. I'm wondering if there is a conversion that will take my cs:go sensitivity and convert it for ads instead of hip fire in Andromeda. That's why i was asking about that viewspeed thing as i'm unsure what that is.

Viewspeed basically makes aiming feel the same no matter what FOV you have. If you were to move the mouse around and rapidly change FOVs, the mouse movement will look like it is unaffected and if you focus purely on the crosshair, it would look like the game world behind the crosshair is rapidly zooming in and out.

 

If you were to match with 360, then the mouse movement would be all over the place because low FOV would be at an incredibly high sensitivity and the high FOV would be a low sensitivity in order to make them all turn 360 degrees within the same physical mouse movement. Mouse movement will never feel the same if you match 360 distance unless the FOV between the games is exactly the same.

 

Check out this thread for in-depth discussion on viewspeed http://www.mouse-sen...tance-matching/

 

I also posted a video demonstrating viewspeed. I just move my hand in circles and the sensitivity is the exact same between 40 and 90 FOV. www.youtube.com/watch?v=4p7zN42IQYM

Nice, i tried viewspeed and that seems to be exactly what Andromeda needs. Thanks!

Hopefully at some point they make it so you can change ads and hip fire separately. 

Photo
Joshua Willis
Mar 26 2017 04:19 AM

Nice, i tried viewspeed and that seems to be exactly what Andromeda needs. Thanks!

Hopefully at some point they make it so you can change ads and hip fire separately. 

doubt it

doubt it

Same hahaha

    • Joshua Willis likes this

Nice, i tried viewspeed and that seems to be exactly what Andromeda needs. Thanks!

Hopefully at some point they make it so you can change ads and hip fire separately. 

 

How did you do it with the viewspeed? I've tried to convert my cs:go sens to viewspeed in ME:A and it gave me a lower sens.

Yeah now I doubt it. It's been my gripe since forever in the franchise.

I tried to convert the 3200 DPI / 1.25 sens from Overwatch to this game but neither my hip nor aimed sens was even close, they were both way to low on Mass Effect Andromeda.

 

The conversion is definitely not accurate at all.

I tried to convert the 3200 DPI / 1.25 sens from Overwatch to this game but neither my hip nor aimed sens was even close, they were both way to low on Mass Effect Andromeda.

 

The conversion is definitely not accurate at all.

I'll re-check it. Did you check if the calculated 360 distance is correct, or does it just feel too low?

I'll re-check it. Did you check if the calculated 360 distance is correct, or does it just feel too low?

 

Actually I've never used the distance feature, don't know how to use it.

What FOV are you using?

Default, didn't changed anything (didn't find where to change that)

Tested, double checked and triple checked now, with your exact settings.

Everything is correct, but I think the issue is that a 3rd person feels slower than first person view because the camera pivots around the character.

 

If you compare how far you have to move your mouse to aim at something 3-4 inches away from your monitor edge, you'll see that the distance is about the same between the games.

Tested, double checked and triple checked now, with your exact settings.

Everything is correct, but I think the issue is that a 3rd person feels slower than first person view because the camera pivots around the character.

 

If you compare how far you have to move your mouse to aim at something 3-4 inches away from your monitor edge, you'll see that the distance is about the same between the games.

From my own testing I found the default Vertical FOV at a 1.0 'Field of View Multiplier' to be 60 not 65 as in the calculator. That may account for things feeling a little off.

Tested, double checked and triple checked now, with your exact settings.

Everything is correct, but I think the issue is that a 3rd person feels slower than first person view because the camera pivots around the character.

 

If you compare how far you have to move your mouse to aim at something 3-4 inches away from your monitor edge, you'll see that the distance is about the same between the games.

 

I did a 360 turn to compare though, my post wasn't only based on a feeling. I also changed the DPI on Mass Effect Andromeda, set it to 1600. I'll try with 3200 DPI later.

 

Why wouldn't you recommend to type the exact value in ProfOpts_profile and just save the file?

Ok now I get it. Yesterday I did the test with my weapon out. When I holster the weapon, the sensibility is equivalent to what I have on overwatch. This game has 3 different sens values! 

 

No weapon, weapon out and while aiming... :/ Why would they do that...

Ok now I get it. Yesterday I did the test with my weapon out. When I holster the weapon, the sensibility is equivalent to what I have on overwatch. This game has 3 different sens values! 

 

No weapon, weapon out and while aiming... :/ Why would they do that...

Yup. They. ME3 had two with no other sens options. ME:A has 3 and still no sens options besides the weapon holstered. I, for one, would love an ADS option in the calculator or if anyone would be able to find out how to match the three of them :/

    • Togá likes this

I, for one, would love an ADS option in the calculator or if anyone would be able to find out how to match the three of them :/

I second that, if we could get more options in the calculator, it would be awesome.

Imma up this