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Conan Exiles

Mouse smoothing is on by default, check the notes on how to disable it to get rid of the acceleration.
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Supraball

Added.
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SCP: Secret Laboratory

Only registry sensitivity with hex values available for this game, be sure to read the notes.
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Battle Carnival

Hipfire and zoom sensitivity added.
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Defiance 2050

No numerical sensitivity value in this game, so check the notes on how to set the sensitivity.
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Battalion 1944

All weapons added to the calculator. Note that all ADS and Scopes use the same sensitivity, so you have to choose one to calculate for.

Edited by DPI Wizard


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1 hour ago, Drimzi said:

I'm assuming the sensitivity for Battalion is:

(360/(π/180)) / (DPI * 360 Distance inches)

The discord says it is 52000 / (DPI * 360 Distance cm) but is only a rough approximation.

Neither of those are correct :P 

 

I'm adding a few ADS and scopes now. Scopes scale differently than ADS in that the scope FOV is constant, whereas ADS follows your FOV setting.

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Hey you put down that the FOV does not affect the sensitivity but when i change the fov to 105 I get a different hipefire sensitivity? 

 

EDIT: To be more clear, I mean the calculator itself changes the sensitivities 

Edited by Jatinderjeet Arora

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10 hours ago, Jatinderjeet Arora said:

Hey you put down that the FOV does not affect the sensitivity but when i change the fov to 105 I get a different hipefire sensitivity? 

 

EDIT: To be more clear, I mean the calculator itself changes the sensitivities 

That depends on what method you use for conversion. "Affected by FOV" means whether or not changing the FOV changes the 360 distance. For this game it does not, but changing the FOV will affect the sensitivity conversion unless you are converting 360 distance directly.

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7 hours ago, DPI Wizard said:

100%

100% 16:9 ?

That's interesting :o
Alright thank you :)

Edited by WhoCares?

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