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Just Cause 4

Just added!
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Supraland

Acceleration is fixed and sensitivity numbers are added, so this game is in!
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Hitman 2

Pretty much the same as the previous Hitman, but here it is!
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Spellbreak

In-game and config file sensitivity added!
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Mist Survival

Survival game added!
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User Feedback


The sensitivity changed by exactly 25% during my analysis, so please reply to confirm if the calculation is correct for you. I don't know why it changed, might have been a bug in the game.

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I think the calculator gives out a slower sens.

Calculator say 36cm for a 360, but I can't even do a 360 with my 47cm mousepad.

Edited by ajaxxo

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my sensitivity from overwatch converted to deep[ rock galatic is off by 25%. my mousepad normally allow me to do a full 360 and right now it only turn 75% of the way. please fix. thank you.

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12 hours ago, AlexTheRed97 said:

Can you please fix the calculator?

I've removed it for now. I need to figure out what's causing the shift in sensitivity. If it's a random bug we need to wait for an update to fix it. I haven't checked the last update actually, it might already be fixed.

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@DPI Wizardcan you please teach us Premium Members how to locate the sensitivity settings for any game and be able to plug them right into the calculator. maybe this way the Premium members can contribute and add more games into the website supported game list if you would teach us please.

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6 minutes ago, tuphac said:

@DPI Wizardcan you please teach us Premium Members how to locate the sensitivity settings for any game and be able to plug them right into the calculator. maybe this way the Premium members can contribute and add more games into the website supported game list if you would teach us please.

Unless you can extract the actual sensitivity formula from the game code (which is impossible for a lot of games), they need to be analyzed and formulas reverse-engineered. This needs to be done to perfection, and for the most part you need to script the movement. The process is basically analyzing the 360 distance for different sensitivities, and constructing two formulas based on this; one to convert sensitivity to movement, one for movement to sensitivity.

I am considering an option to the calculator where the users can try out their own formula so they can suggest either changes or new games. I know there's a lot of math wizards on here, so it could be quite useful!

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On 3/15/2018 at 12:35 PM, DPI Wizard said:

Unless you can extract the actual sensitivity formula from the game code (which is impossible for a lot of games), they need to be analyzed and formulas reverse-engineered. This needs to be done to perfection, and for the most part you need to script the movement. The process is basically analyzing the 360 distance for different sensitivities, and constructing two formulas based on this; one to convert sensitivity to movement, one for movement to sensitivity.

I am considering an option to the calculator where the users can try out their own formula so they can suggest either changes or new games. I know there's a lot of math wizards on here, so it could be quite useful!

Thank you @DPI Wizard. I just want to say I love you and I love your work. I admire the fact that you are using your gift and talent to benefit and be of service to so many people specially me because you have no idea how much pain and struggle I go through with my obsession of  becoming a great FPS aimer. Similar to how I used to obsessed over basketball and practicing endlessly to become good at one thing. this tool has really help my aim in Overwatch.  I would try so many different conversion method and learned about the mathematics side things from reading post int he forum. Finally, I was able to find a conversion method that worked for me personally.    I went from a hard stuck Diamond scrub to now almost GM Thank you!. Thank you! Thank you!!!

Edited by tuphac

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Updated this game now, seems to work better with the last patch. Sensitivity is completely different from the previous release.

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it still seems a little off. It seems to be a little slower still and when comparing it to a 360 in aim hero or overwatch at the same fov and sens that this told me, it takes me longer to do a 360 in deep rock by a little bit

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1 hour ago, AlexTheRed97 said:

my sens should be more like 3.2 and 400 dpi and not 2.8 and 400 dpi

What FOV are you using, and what's your Overwatch settings?

I think the game still have some issues unfortunately.

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