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Just Cause 4

Just added!
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Supraland

Acceleration is fixed and sensitivity numbers are added, so this game is in!
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Hitman 2

Pretty much the same as the previous Hitman, but here it is!
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Spellbreak

In-game and config file sensitivity added!
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Survival game added!
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Not sure what "ADS Sensitivity" does yet, it doesn't affect iron sight on handguns, DMR's AR's, shotguns or SMG's, holo or red dot. These are all affected by "Scope sensitivity".

I'll keep checking!

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Thanks so much for all your work. Really excited to see this appearing in the calculator. Love the game so far.

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On 9/22/2018 at 1:26 PM, DPI Wizard said:

Not sure what "ADS Sensitivity" does yet, it doesn't affect iron sight on handguns, DMR's AR's, shotguns or SMG's, holo or red dot. These are all affected by "Scope sensitivity".

I'll keep checking!

I believe its the third person targeting option. Like pubg when you hold rclick instead of clicking.

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The most recent patch added an FOV slider. Could you please add the ability to change this on the calculator? Thank you!!  

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53 minutes ago, AshenOne said:

The most recent patch added an FOV slider. Could you please add the ability to change this on the calculator? Thank you!!  

Updated it now, added First-Person and Third-Person as special options, where First-Person is affected by the FOV ;)

 

15 hours ago, Krio said:

I believe its the third person targeting option. Like pubg when you hold rclick instead of clicking.

You're absolutely right, added it now. I was primarily testing in first-person which for some reason doesn't have targeting.

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Hello, I noticed there's no sens option for 8x/15x, which are ingame. Any chance these are getting added eventually?

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2 minutes ago, WalkTV said:

Hello, I noticed there's no sens option for 8x/15x, which are ingame. Any chance these are getting added eventually?

Yes, just need to find them get them analyzed :)

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There is an option in the settings for "vertical sensitivity ratio". Is this the vertical/horizontal mouse sensitivity? It defaults to 65 so I assume 100 is a 1:1 ratio for vert/hor? 

 

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On 10/3/2018 at 10:42 AM, DPI Wizard said:

Yes, just need to find them get them analyzed :)

Hey, any update on the 8x/15x scope sensitivities being updated? 

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Just now, Dency said:

Can you update the calculator? Now can change the fov.

Great, will update it and try to find the missing scopes!

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9 minutes ago, Dency said:

Is this working? When i changing the fov, the sens is not changing.

360 doesn't change when you change FOV, and it only affects first person (select it in the Special Option).

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2 hours ago, Mixthat said:

I believe they made some updates. Some things in the calculator don't make sense anymore.

Just checked now and couldn't find anything updated. What exactly doesn't make sense anymore?

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That's what i talking about, the fov is does not affect on the senstivity in FPP.

DPI wizard can you convert my sensitivity from CS:GO to ring of elysium in FPP.   

My CS:GO sens is:

3.05, 400 dpi, 16:9.     ROE: I need 70 fov in  fpp.

The calculator shows me General and Vehicle sensivitiy : 59, from the fov range 55 between 70.

Is this possible same 59 sensitivity on different FOVS?

 

On 11/24/2018 at 3:38 PM, DPI Wizard said:
  •  
Edited by Dency

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I don't know if the config file even works for changing settings? I didn't bother testing it any further but there's an option to change crouch to hold instead of toggle in there but it doesn't seem to do anything which is a bit of a shame since I can't really play properly without it.

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1 hour ago, Dency said:

Is this possible same 59 sensitivity on different FOVS?

If you are using 360 distance as matching method yes.

360 distance does not change in ROE when you change FOV.

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1 hour ago, iBerggman said:

I don't know if the config file even works for changing settings? I didn't bother testing it any further but there's an option to change crouch to hold instead of toggle in there but it doesn't seem to do anything which is a bit of a shame since I can't really play properly without it.

It did for FOV when I tested a while back, but it might behave differently now. I'll test later.

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