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Use the Mouse Mod linked in the notes to disable acceleration and smoothing.
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Star Citizen

Version 3.3 fixed mouse issues, hipfire is added. Aims coming soon!
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hey, the star citizen 2.4 update dropped and it changed mouse sensitivity, so the calculators off, hope you can update it soon!

Oh man, they really messed it up now. Acceleration and smoothing is all over the place even when they are set to 0. Set the sensitivity to 3 and it's really jerky, set it to 0.1 and it's sluggish as hell.

 

It's currently not possible to make accurate calculations at all, so until it is updated it's unusable.

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Oh man, they really messed it up now. Acceleration and smoothing is all over the place even when they are set to 0. Set the sensitivity to 3 and it's really jerky, set it to 0.1 and it's sluggish as hell.

 

It's currently not possible to make accurate calculations at all, so until it is updated it's unusable.

 

afaik or really can tell it seems that 'the goal posts have been moved'. I can roughly use the calculator to determine the sensitivity I want by determining the sensitivity I needed previously, and then converting that value to a percentage (of total sensitivity previously) and then calculating the new sensitivity using that percentage. However there is no longer granular control, can only change in values of 0.10. I don't think there is acceleration from playing SC today, I didn't accurately test, but it doesn't feel as if there is any. As far as mouse smoothing, I can't comment, since I don't know how it feels or should feel like I can with acceleration. 

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The problem is that you'll get some serious negative acceleration, especially below 1. The 360 rotation can vary up to triple or so the distance depending on how fast you move the mouse.

 

At sensitivity 1 it seems relatively OK however.

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How the heck did they mess it up?  Is cryengine's input stack that difficult?

As it is in development, they will hopefully fix this. Most, if not all, of Cryengine games I've analyzed have been pretty much perfect.

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As it is in development, they will hopefully fix this. Most, if not all, of Cryengine games I've analyzed have been pretty much perfect.

Is there a chance you can re figure out anything with the sensitivity in the new update?

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I'm going to try and bump this topic, especially with 2.6 and Star Marine being opened up, I hope they have it fixed now, or at the very least it's far more reliable now. If you can find anything, it would be greatly appreciated. As always thanks in advance. 

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Did some testing, if you create a custom user.cfg you can precisely edit the sensitivity values. The user.cfg must be created in: 

 

C:\Program Files\Cloud Imperium Games\StarCitizen\Public

 

And the sensitivity command to place in the .cfg is:

 

cl_sensitivity=

 

I also tested unlocking the console via this .cfg(Con_Restricted = 0). Although successfully unlocking it, (cl_sensitivity=) does not work. I assume it will only take values from the .cfg and not directly in game.

 

Would love to see the calculator updated with this method!

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Star Citizen 3.0 has finally been released! Any chance you could have another look at it, at some point to see if they fixed the problems with sensitivity? 

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On 2/1/2018 at 07:02, viccar0 said:

it says (broken)?

Removed it for now. The problem is that as soon as you adjust the sensitivity, you apply acceleration making the calculation worthless.

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