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Deathgarden

Added with ADS and hipfire sensitivity for config file and in-game.
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Aimtastic

Another aim trainer just added!
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We Happy Few

Snug as a Bug on a Drug!
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Call of Duty: Black Ops 4

Hipfire and ADS is added for in-game and config file!
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Insurgency: Sandstorm

Added with hipfire, scope and aim sensitivity.
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  1. Today
  2. StoCS

    Fortnite

    Can anyone explain to me what the different FOV TYPES and the different type of conversions are used for
  3. Converting via 360 distance is most mathematically correct but feels wrong because of changes in perceived size - because you sit at the same distance from your monitor for the entire fov range, you are essentially zooming in and out, but you must compensate by changing 360 distance. This is demonstrated in this video: https://www.youtube.com/watch?v=RYCrGAJshvQ Therefore we must use a conversion method to convert sensitivity across the entire range of fov. It's my opinion that monitor distance matching is the correct method as this syncs your perceived sensitivity as per the gear ratio principle. The only problem with monitor matching is that you can only perfectly match one point on the screen. You will not maintain perfect muscle memory at all points on the screen. This is a natural consequence of rectilinearly projecting 3D onto 2D. Then you have to ask, which percentage do I use? Well, all monitor match percentages are valid, since they all follow the gear ratio principle, yet all are arbitrary (except 0%). This means that there is no universally acceptable percentage. It's better to understand the range of percentages as having their advantages and disadvantages. Personally I love 0% because it matches muscle memory where you need it most - at the crosshair. And 0% maintains the same visual angle no matter what setup you use, so it's not as arbitrary as other percentages.
  4. DPI Wizard

    PUBG to BF1 coefficient

    I think he meant BF1, USA does the same thing in both games though. Recommended is on so you have better control over the scope scaling. It is correct that PUBG use the equivalent of 178 by default (if all sensitivities are set to the same value).
  5. Horizontal field of view. The FOV you configure in the game vary between games depending on the FOV type they use, but the Actual HFOV is what you actually see.
  6. 360 distance is only suitable for hipfire to hipfire conversion. The other methods can be used for anything, but which one is "best" is depending on your preference. An important key is to always try to match the "Actual HFOV" between games so the sensitivity feels the same. This is not always possible however as a lot of games don't have the option to customize the FOV, or the preferred FOV is out of range of the game.
  7. Hello guys i just start using this service one day, i wondering which one is a much better option if i want to practice my aim in aimhero is it the 360 distance/monitor distance/viewspeed v1 or v2 im so confused with those options please help me!!
  8. Chichat

    PUBG to BF1 coefficient

    I didn't played a lot of BF4, so I don't know. But them, I should keep the Uniform Soldier Aiming on or off? I asked this in another post here at the forum a few days ago but nobody answered me this question.
  9. what about using a 27 zoll monitor with res 1920x1200 and go to a 24.5 zoll res 1920x1080? With a dpi of 800 is the math the same?
  10. DPI Wizard

    PlayerUnknown's Battlegrounds

    When set to 1 the vertical sensitivity will always be the same as the horizontal in terms of degrees/count. If you want the same distance to the top of the monitor you should indeed set it to 1.111111, but this will make the vertical sensitivity faster.
  11. sammymanny

    PlayerUnknown's Battlegrounds

    im bad at math so my question is: When i am using a resolution of 1728x1080, what should my vertical sense multiplier be when i want the same sensitivity as 1920x1080? should it be 1.111111?
  12. l_Almas_l

    CS:GO>Battlefield

    in the Battlefield sight equally feels different sensitivity. I ran both CS and BF at the same time and could not understand what was better. Can you mathematically justify the choice? Much depends on the game engine
  13. potato psoas

    PUBG to BF1 coefficient

    Are you using Uniform Soldier Aiming in Battlefield 4?
  14. potato psoas

    CS:GO>Battlefield

    Just keep in mind that 75% and 100% are arbitrary percentages, dependent on perceived monitor size/aspect ratio, that 56.26% is only 100% vertical for 16:9 monitors, and that Viewspeed is also pretty arbitrary and doesn't follow the gear ratio principle. Wait for the next release of the calculator. It will hopefully explain things a bit better than they are now.
  15. MuntyYy

    CS:GO>Battlefield

    Choose whatever feels more natural for you.
  16. popnik90

    CS:GO>Battlefield

    Why no 100% mm?
  17. Some people told me the coefficient PUBG works with is 178. So... Is this setted right in the print screen?
  18. Some people told me the coefficient PUBG works with is 178. So... Is this setted right in the print screen?
  19. Yesterday
  20. before it showed targeting slow now I don't see it anymore is there a way to get it back ????
  21. iBerggman

    CS:GO>Battlefield

    I've settled on 56.25% too, I recently tried 0% for about a month and found that while I really loved it for the accuracy it allows (Kar98k shots in pubg for example) in the end I still went back to 56.25% as I found it works better for me due to how the rotation speed compared to mouse movement feels more similar across a wider range of fovs. With 56.25% I seem to be able to transfer my recoil control from say a 1x scope to 4x more naturally than with 0% because it feels like the mouse input required is similar whereas on 0% the lower fov would feel clearly slower (as it should). Another thing is I like to play very fast and aggressive so I often find myself doing 180's and scoping in in the middle of the rotation and a higher match % seems to help with that. But in the end I don't think anyone can say what's the best conversion method for you as it varies a lot depending on personal preference as well as playstyle even though 0% technically might be the most "correct". Viewspeed V2, 75%, 56,25% and 0% are all good options to start with, it just comes down to trying each one for a while and determining which one fits you best.
  22. Quackerjack

    CS:GO>Battlefield

    believe me i tried all v1 v2 and monitor distance 56.52 is the best
  23. l_Almas_l

    CS:GO>Battlefield

    What is better to use for sights? I tried different, but I do not know what is best. The Pubg 360 is too fast for the sights. But in BF all functions give similar values. I can not understand what is best for memory
  24. Drimzi

    sens game to game

    0% will scale the sens proportionately with the fov, so you will have the 'same aim'. if you want the 360 distance to remain constant, you need to match fov too. you can decide if you want to override this and just convert 360 distance instead, its all preference at the end of the day.
  25. Nick

    sens game to game

    ok so for example one game is 25 in for 360 convert to another and it says its 15in 360 I match it at 0% does that mean I have the same aim and does it matter what I set my fov to in other games ???
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