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TheNoobPolice

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TheNoobPolice last won the day on November 16 2017

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About TheNoobPolice

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  1. TheNoobPolice

    Battlefield V

    The default value for the USA coefficient in the menu has been changed to 100% vs 133% of vertical FOV it used to be. I'm assuming they have actually changed it, it rather than just "renamed" 133%? i.e Are scopes that change FOV still synced to 16:9 horizontal monitor distance of 75% by default?
  2. I think there's a lot of placebo here. The truth is that it's impossible to match the feeling of two different FOV's. Perfect does not, and cannot, exist here. Any point on the screen that is matched between two FOV's, means that all other points on the screen are, as defined by the laws of physics, NOT matched. Anyone's opinion when they test is always coloured by the movements they happen to make on screen when they test each one, i.e which points of the screen they happen to aim to, and which points of the screen they are thinking of in their brain at that exact moment when they move the mouse. So basically, you should pick a monitor distance that synchronises that point on the screen in which you aim to the most (approximately of course) and it will likely give you the best results for the games that you play.
  3. TheNoobPolice

    Universal Soldier Aiming - Battlefield 1

    Sorry to be pedantic, but it's "uniform" solider aiming
  4. TheNoobPolice

    Should I be using Viewspeed for all my games?

    Half right. If you play game A with a hipfire FOV of Hor+ 110, but Game B only has a max possible hipfire FOV of Hor+ 90, the hipfire sensitivity will feel faster in game B if you match the 360 distance. You can either set the exact same FOV and use 360 distance between games, or use Viewspeed or a Monitor Distance percentage.. Turn rate is NOT sensitivity, at least as far as aiming / muscle memory is concerned.
  5. TheNoobPolice

    Should I be using Viewspeed for all my games?

    It should probably be clarified that you can only use 360 distance to match between games's hipfire when they can be set to use the exact same FOV, otherwise it's a different effective "sensitivity" of course.
  6. TheNoobPolice

    Can't find GstInput.SoldierZoomSensitivity#x## BF1

    C:\Users\*yourusername*\Documents\Battlefield 1\settings\profsave_profile_synced (open with notepad etc)
  7. TheNoobPolice

    Game requests

    Shadow of War? I know it's 3rd person view has a weird kind of smoothing, like a floaty thing going on, doesn't really feel like accel as such (but more like they want to prevent any mouse movement from being able to make"jittery" visuals even if you moved it really fast, probably for artistic reasons) but the bow / zoom sensitivity seems to work ok. It would be nice to able to match the zoom monitor distance for aiming with other games I ADS in.
  8. TheNoobPolice

    Star Wars Battlefront 2

    It seems to use a fixed multiplier for ADS rather than a screen space system for the FOV change (of any monitor distance %), because as soon as you press the ADS button the sensitivity drops instantly to the new turn-rate even before you've fully zoomed in, which is something I really hate.
  9. TheNoobPolice

    Call of Duty: WWII

    Ok thanks, Since the game uses 0% monitor distance based off the ADS setting of irons then, I imagine the higher zoom scopes are not too far off. It's certainly not massively noticeable, but I stick to irons to make sure the sens is "spot on". I suppose we should be thankful that the game at least uses a monitor distance for FOV changes and not some arbitrary random multiplier like some other games.
  10. TheNoobPolice

    Call of Duty: WWII

    Obvious the game does not support multiple ADS settings per different FOVs. I notice that the irons, red dots and sniper scopes all use different FOVs. Just out of interest, which of these does the calculator use when matching to viewspeed or a specific monitor distance?
  11. TheNoobPolice

    Call of Duty: WWII

    You can also use Frhed - it's totally free portable app that doesn't need an installer or any plugin stuff and is perfect for simple config edits. EDIT: By the way - thanks for getting this in the calculator so quickly, lightning fast!
  12. It's almost like there is no such thing as FOV affecting muscle memory and effective sensitivity.
  13. TheNoobPolice

    Vanquish

    Thanks anyway
  14. TheNoobPolice

    Best USA coefficient for Battlefield 1?

    I wasn't suggesting you didn't. The reply and information might be useful to more people other than yourself viewing the thread, perhaps? I do disagree though that expecting a player to turn in hipfire, and then aiming once the target is in the centre of the screen is a "bright side" of using 0% monitor distance. This is not realistic and is not how people play first person shooters. We both know what the advantages of 0% monitor distance are, and it's not that.
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