Thanks for the info, it's a topic I've been following with great interest lately. I've recently jumped from Viewspeed to Monitor Match 0% and haven't looked back.
However, I had a quick round of Quake Champions with a buddy earlier and used 360 to convert my Hipfire. In Quake Live I use 103 FOV which = 118.36 HFOV and 86.63 VHOV. 118 FOV in QC produces very similar numbers (118 and 86.22 respectively) If I understand correctly, this would be a case where 360 conversion would result in an accurate feeling for in game and physical mouse movement? Provided HFOV and VFOV are relatively close, does 360 produce the "closest" feel? Are there cases where HFOV is close but VFOV is way off?
Thanks again and keep up the great work guys!