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RipGroove

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RipGroove last won the day on February 8

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  1. Yes that is probably the solution then, I'll dig out my old G500 and install the software when I can be bothered.
  2. Well looking at my mouse software, the macro section looks rubbish so possibly not.
  3. As seen in this video. Currently I have a mat with cm's marked in it but it would be a lot more useful (and easier) if I could use a mouse macro to help me out. I have Roccat Tyon mouse which has macro capable software.
  4. RipGroove

    Post Scriptum

    Something feels off, exact same settings as Squad but Post Scriptum feels slower? I just opened both Squad & PS together and kept switching between the two (both with iron sights) and PS definitely feels slower to aim. Also I see an ADS option on the Calculator but no ADS slider in game?
  5. RipGroove

    Post Scriptum

    Downloaded this today, hopefully I'll get a chance to play it over the weekend. As a seasoned Squad player hopefully the sensitivies will feel natural.
  6. RipGroove

    Squad

    So essentially what I've done is correct?
  7. RipGroove

    Squad

    If I did that, that would result in the following: Squad Hipfire cm/360 of 34.8378 (VFOV 45.43° & HFOV 90°) PUBG Hipfire cm/360 of 34.0804 (VFOV 46.87° & HFOV 92°) Squad 1x cm/360 of 39.1925 (VFOV 38.71° & HFOV 80°) PUBG ADS (Pistol) cm/360 of 39.2069 (VFOV 38.71° & HFOV 80°) PUBG ADS (SMG) cm/360 of 41.8053 (VFOV 35.61° & HFOV 75°) PUBG ADS (AR) cm/360 of 44.7914 (VFOV 32.61° & HFOV 70°) Squad 4x cm/360 of 111.9785 (VFOV 11.92° & HFOV 28°) PUBG 4x cm/360 of 156.770 (VFOV 8.44° & HFOV 20°) I can see that the higher the Scope range the further away from the Squad figures I get, that right? The Hipfire is almost dead on but the 4x is quite a bit out, is this just down to differences in scoped FOV in each game and to expected? If all that is correct then this is how my PUBG cm/360 distances would look in order to make it feel just like Squad:
  8. RipGroove

    Squad

    From what I can see, Squad uses 100% monitor distance to match scopes yeah? (see below): Squad Hipfire converted to Squad 1x using 100% Monitor Distance: Squad Hipfire converted to Squad 4x using 100% Monitor Distance: These seem to match my exact cm/360 distances here: So if that is correct, how can I translate that to PUBG, considering Squad soes not have all the scope zooms that PUBG has, do I simply do this: Squad Hipfire converted to PUBG 6x using 100% Monitor Distance:
  9. RipGroove

    Squad

    EDIT, see post below:
  10. RipGroove

    Squad

    Here's an idea, maybe the calculator could have all scope zoom levels available from hipfire to say 20x (1x 2x 3x 4x etc) even if the game does not actually have those. That way you can make any game feel like any other game regardless of what scopes are actually in the game. Currently if you happen to be comfortable with a game that only has a few scope zoom levels (like Squad) it's impossible to translate that across to s game that has many more scope zoom levels available. The calc would just have to show actual game scopes and then all the theoretical scopes in between. I assume the theoretical ones can be calculated?
  11. RipGroove

    Squad

    Just tested and yes you are right, everything at 1 is the same. Million Dollar question then, with scaling unclicked, do you know how the Squad devs calculated the default sensitivity relationship between say Hipfire and 1x zoom and 4x zoom, did they Monitor Distance match at like 75% or something? Basically I'm trying to unravel the way Squad feels as default (I have like 800hrs in the game and my muscle memory is completely locked in to whatever Squads default calculations are) and translate it to PUBG, Squad only has 3 sensitivity settings to deal with, Hipfire, 1x Zoom and 4x Zoom, but obviously other games have lots of different zoom levels which I'm trying to make feel exactly like Squad. See this image below, this is what my muscle memory is locked in to (courtesy of the way Squad devs handled scope sensitivities), Squad only has Hipfire, 1x & 4x, so what I'm after is the cm/360 distances where the question marks are, this is the long winded manual way of trying to figure it out: 34" 21:9 (3440X1440) They must have used some kind of a formula to work this out, I just need to know what it was so I can apply it to other games using the calculator, for example a monitor distance or something. I've tried playing with the calculator but I can't seem to extract what I need. From what I can make out from the calculator, the Squad devs have used 100% monitor distance matching, that right? If so, how can I calculate the theoretical scope zooms (red question marks) and then somehow apply them to PUBG so PUBG feels like Squad would if Squad had all those extra scope zooms taking into account FOV etc?
  12. RipGroove

    Squad

    Ooh thanks, so theoretically then if I set all 3 to '1' then ticking and unticking that box will do nothing?
  13. RipGroove

    Squad

    Quick question: I play with this box UNTICKED, if I was to tick this box but leave the values at their default, would that change change my sensitivities in game? Or in simpler terms, are the default values shown here used to calculate the sensitivities when the box is unticked? Essentially my mouse muscle memory has become very good in Squad with this box UNTICKED, so I want to translate this to my other games but in order to do that I need to know if the default settings (ie sens scaling UNTICKED) use those values shown?
  14. RipGroove

    PlayerUnknown's Battlegrounds

    Makes sense, thanks.
  15. RipGroove

    PlayerUnknown's Battlegrounds

    My mouse software apparently lets me set some kind of multiplier to either axis independently, problem is, I have no idea what that multiplier is?! All I get is settings from -5 through to +5 on each axis, anyone have any idea? I clearly have to move the Y-axis slider to the right in order to fix this PUBG bug, but I have no idea how much... It's a Roccat mouse and the axis control is highlighted in red below:
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