Jump to content


Premium Members
  • Content count

  • Joined

  • Last visited

About MuntyYy

  • Rank

Recent Profile Visitors

65 profile views
  1. The difference between 106 and 103 FOV is quite minimal, 1cm -2 at most, if the game has a wider range of sensitivity increments.
  2. FPS to TPS (OW -> Fortnite)

    Thank you for the response, sir. How far away we stay thing, its kinda hard to take into account. Based solely, on my perception if I sit closer than normal the movement distance is unchanged the only thing that would be nicer its a higher FOV and vice-versa.
  3. FPS to TPS (OW -> Fortnite)

    on 100% mm* 5.707 cm on 50% mm and so on
  4. FPS to TPS (OW -> Fortnite)

    Hey #Potato psoas could you please explain this bit ? Isn't 100% mm as all the other matches, different only aspect ratio wise ? If I have a 22 inch monitor and you have a 40 inch one, 9 cm across 53.13 degrees will feel the same regardless of x% mm. By that, I mean the distance required ( to move from point a to point b ) on your mouse pad will be unchanged - only the crosshair will move more cm ( in-game ). If I'm wrong, please enlighten me.
  5. What you said, doesn't make much sense. Your hipfire sensitivity, for the sake of argument its 10 in overwatch ( 34.6364 cm/ 360 ) converting that to a game with a similar FOV ( either by viewspeed v1, v2, mm 10000% ) will give your the same amount of 360 distance. You then said whilst adsing you use 0% mm ( that's where you should have viewspeed 1 - hence you "prefer" it over the other methods ). Also 0% mm its same as all the other values in hipfire, thus your assumption of "acquiring your target first before zooming in" - its false.
  6. If the games you are playing have a similar FOV , convert your hipfire sensitivity using 360 distance
  7. Perceived sensitivity

    56.25%mm isn't viewspeed v2 but could be a good choice. I never played 3rd person shooters to give you an adequate response. What I can say, is that FOV 80 in PUBG first person is significantly narrower than the same one in CS:GO/ COD.
  8. Perceived sensitivity

    You are comparing a 3rd person experience to a first person one, I don't think that's what you are supposed to do. Try 0%, try 100%, try viewspeed v2 > choose the most comfortable
  9. Perceived sensitivity

    How do we determine the distortion in relation to mm% ? Is it the same for let's say 20%mm as it is for 30 ? #Potato psoas care to explain, why you think 100% mm will be perfect if no distortion is present ? How about 133%, 200% ? And a last thing.. shouldn't we all get used to 100% ( in case its the best possible choice ) and hope for a distortion free virtual environment where a different type of projection is used ?
  10. Perceived sensitivity

    I have a 90 cm mouse pad With 0% mm its easier to control the recoil as you can micro adjust the shiet out of it. 0% Proves harder when it comes about tracking the target at low to mid range whilst ads-ing, it will be easier, however if you use a higher sensitivity ( my opinion )
  11. Perceived sensitivity

    What's the point of having an "universal" monitor matching, if your sensitivity is twice as lower/ higher than the majority of people ? Will 20cm/ 360 feel the same on 0% mm compared to 60cm/ 360 ? How about 75% ? Or 71.6923% ? Shouldn't we , instead of finding the "perfect" mm, search for a proportional scaling compared to your sensitivity ?
  12. Perceived sensitivity

    If #potato psoas comes from the COD franchise, playing for years on end I think its fair to assume, for him 0% feels better.
  13. This, I can't believe I'm that silly, thank you for opening my eyes. I'm still confused about this... Only given about 20 hours for the 100% mm at 60cm /360 and what I say is the scope feels a bunch too sensitive. I have played cs:go with 69.340% aka v1 and it feels "right", 71.6923% is a tad too sensitive whilst 00% is out of question. What i tend to think is that , by having your matching at the furthest visible ( in case of iron sights ), deductible ( scope ) point - 100%, snapping to all the other distances in between, with time, will feel better, more precise and you will develop a phenomenal muscle memory. I might be wrong tho.
  14. Perceived sensitivity

    This is solely my opinion. I've been playing call of duty, cs, quake ( and different other shooters ) for quite a while now, I have tried a wide variety of sensitivities as well, compromising movement for accuracy ( 104 cm/ 360 was the highest i had ) or the other way around, accuracy for movement ( 26 cm ). I can't say yet, that I'm settled with the current one, but from my "experience" having a low sensitivity ( 50+ cm ) with a low monitor match ( e.g 00, 20, 40% ) whilst ADS'ing won't be of any help. Sure, you can be the God of scoping and long range one taps, but when it comes to ADS'ing in a low to medium ranged scenario and jumping from enemy to enemy will prove almost impossible. The solution here, if your are comfortable with a low sensitivity is to mm to at least 69.340 ( v1 ) which is a good compromise ( 100% will feel better for some ). Now, with a relative higher sensitivity ( between 35-50 ) based on my tests I would go with anything bellow 75% mm, the reasoning is - extreme low FOV's will feel too sensitive at times and having that crucial millimetric aim again, will be very difficult to achieve and be consistent at. To wrap it up, the matching in our FOV's should be proportional with our sensitivity as that's pretty much the only way we can become better and improve our muscle memory. But event that is highly debatable. <This Unfortunately I need to be that guy that disagrees but with reasoning. 100% horizontal, across all FOV's will greatly improve your muscle memory as you are already accustomed with the furthest point on your monitor that you can see/ deduct, making the other distances ( till that point ) easier to snap at. On the other hand, I see no point of matching it at above 100% ( e.g 133% ) not only you increase the sensitivity of the AD's by a big chunk but also have a point matched too far away back, making 100, 75, 50, 25 % ( distance from the crosshair ) feel inconsistent and hard to determine. Having a 21 inch monitor or a 40, wont affect the mm consistency, just the amount of cm your crosshair moves on screen. For example, take 60 cm/360, at 106.26 HFOV/2 you will move your mouse 9 cm regardless of the monitor size.