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Skwuruhl

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Skwuruhl last won the day on June 1

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About Skwuruhl

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    Math Wizard

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  1. Skwuruhl

    Warhammer: Vermintide 2

    Mod to make zoom sensitivity scale by zoom ratio: https://steamcommunity.com/sharedfiles/filedetails/?id=1444804153
  2. Skwuruhl

    Killing Floor 2 ADS Match Tool

    The issue with commas is in the output, you shouldn't need to edit the code at all. When you get the output paste it somewhere and change all the "," to "." then copy it again. Alternatively you could try the python version.
  3. It would just be cm/360 match. To track the player you're taking some physical mouse movement for a certain rotation rate. Having the mouse movement and rotation speed the same across zoom levels means having the same cm/360. What you can do instead is match based on the apparent speed of the player onscreen. For 90 and 45 fov this means the player will appear to move 2.42 times as fast since the zoom ratio between the two is ~2.42. This is 0%, for which a better name would be something like zoom ratio scaling rather than 0% monitor distance scaling. No current method really "works" for converting between first and third person. The difference in camera location (and probably other things) makes them just... not work. I personally match hipfires with cm/360, then do ADS by the zoom amount. Although there are games that also change camera position when ADS so that kinda ruins that too. If ADS is in first person then you can scale that from your usual in first person games. I never realized this but it's actually pretty cool and seems kinda obvious now. If you stand 2x as far away with 2x zoom then the target is the same size and takes the same mouse movement to track them. This lets you set outside the sensitivity range: Granted I can't test right now to see if it's actually broken or people are just bad at following directions.
  4. Skwuruhl

    Killing Floor 2 ADS Match Tool

    Updated the python version for the removal of the "fov" command from the game. You now just have to memorize what weapons correspond to each key.
  5. Skwuruhl

    Getting flamed on reddit

    I mean you already have two small numbers with 1% rotation: 0.065 cm = 0.72 degrees as an alternative for 0% (since there isn't really a distance to display anymore) you could list the zoom ratio. like hipfire 360° distance: 32.4843 cm FOV: 103 ads Zoom: 2.6357x 360° distance: 85.4849 cm FOV: 51 You could even just always have the zoom amount listed.
  6. Skwuruhl

    Getting flamed on reddit

    Base length still doesn't make sense here. I'm not even really sure what it's supposed to be? I think what would be more clear is something like hipfire Crosshair Movement: 10.4589 inches Mouse Movement: 1.8295 inches Degree Movement: 51.5 degrees ads Crosshair Movement: 10.4589 inches Mouse Movement: 1.8118 inches Degree Movement: 25.5 degrees This way it's somewhat more clear that 10.46 inches on the monitor is a 1.8 inch mouse movement across both zoom levels.
  7. Skwuruhl

    Getting flamed on reddit

    @DPI Wizard you probably want to fix or remove the "1 inch mouse movement" thing. No matter what you type in as the match distance, it will say that 1 inch mouse movement will be matched on screen at the same distance. Also the "1 inch mouse movement" changes in hipfire by just changing match distance. For example in the image 1 inch mouse movement in hipfire is supposedly 4.5474 inches, but if you change it to 100% then the same mouse movement in hipfire now supposedly moves crosshair 6.4339 inches.
  8. Honestly even with gamepad the sensitivity difference between acog and ironsights is absurd in this game.
  9. Since Rainbow Six Siege lacks two sensitivity sliders for the different zoom levels I wrote a python script to somewhat get around that. The script calculates an XFactorAiming based on your FOV and desired vertical match distance that will very accurately line up with two corresponding ADS sensitivity values. This is so that you can somewhat quickly change your sensitivity in-game based on if you're using an ACOG or not in the current round. Coefficient is vertical match distance where 100% is entered as 1.0 XFactorAiming value is set in Documents\My Games\Rainbow Six - Siege\<random shit>\GameSettings.ini under [INPUT] As an example with my settings: FOV=70.53 Coefficient=0 ACOG ADS Sensitivity: 57 Ironsight ADS Sensitivity: 94 XFactorAiming=0.015511 After setting XFactorAiming in my config all I need to do in-game is set 57 ADS sensitivity when using an ACOG and 94 when using anything else. https://github.com/Skwuruhl/siegeads
  10. Skwuruhl

    Conan Exiles

    Sensitivity config is located in Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor\Input.ini as AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.104911,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.104911,Exponent=1.000000,bInvert=False)) Not only can it be set with more precision but to values outside the in-game max and min. Additionally FOV is located in Game.ini in the same folder. Also idk if it's just my imagination but vertical sensitivity feels different to horizontal.
  11. Skwuruhl

    The Forest! :D

    Yeah my sensitivity barely makes it at 1.8%. It's strange that they kept it where everything above 10% is completely unusable and 0% isn't actually 0%. If you put negative values into the config then it just reverts to 0%.
  12. Skwuruhl

    The Forest! :D

    Sensitivity in config has changed to be a direct representation of in-game sliders. At 0% it takes 5760 counts to do a 360 and at 100% it takes 480.
  13. You need to go into BLT's menus and set a mod hotkey to run the script.
  14. Did you make a keybind to set the fov and sensitivity in settings? I don't have payday 2 installed anymore so I can't test it myself.
  15. Skwuruhl

    Perceived sensitivity

    They're aspect ratios. So like "16:9 match" would be 100% for most people. 1:1 doesn't mean "1:1 mouse movements" but "1:1 aspect ratio". So it's just what 100% would be with a square screen. "1:1 diagonal" being distance from crosshair to the corner of a square screen.
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