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potato psoas

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potato psoas last won the day on January 2

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  1. Congratulations cchhqq!
  2. potato psoas

    Combineds method.

    The assumption that Viewspeed is good for "sensations" is too indeterminable and misinformed. By "good for sensations" I assume you mean your muscle memory. Well the thing is that monitor matching maintains perceived sensitivity, depending on which points (angles) on the monitor we match, and is therefore the best method for muscle memory. 0% will always be matched at the exact center of the screen and should therefore give you perfect muscle memory at that point on the monitor. Which makes it especially great for tracking and precision aim. And higher monitor match percentages will obviously feel perfectly matched at their respective points, though they would have less effect on accuracy and more effect on the overall feel of turning speed since you don't e.g. aim with the 50% point of the screen. Now the thing with Viewspeed is that it is both arbitrary and the point it matches is variable. To explain what I mean, you must realize that monitor matching is a bit flawed because it doesn't take into account different monitor sizes and the angle the point on the monitor makes with the eyes. If you match 100% on one monitor and 100% on another, they may have the same percentage but 100% on one monitor does not convert the same to another monitor size. See what I mean: (same problem applies to the vertical axis) Viewspeed doesn't take into account perceived monitor size so we can conclude that it is flawed. The second reason why it's flawed is because the point you match on the monitor changes. It hangs around 75% but changes depending on the FOV. Now this isn't necessarily a bad thing. All points on the monitor should theoretically be matched at all times but they aren't because of distortion. It's just that there really is no mathematical reason why the percentage has to change. It's a convoluted and baseless formula that we developed when we didn't know much about perceived sensitivity, and it was somehow similar to CS:GO and Battlefield's 75% default so it had a lot going for it. The thing you need to realize is that there is no perfect method. Because you sit in exactly the same spot for changes in zoom there is inevitably going to be distortion. If you convert your sensitivity with monitor match then this inevitably has to affect the cm/360 which may make objects in the gameworld appear to move faster. This is why the moment you ADS you have to adjust to a change in target speed. The other alternative to this is converting by cm/360 but we know that this method is also flawed because it doesn't take into account perceived sensitivity - the reason why we convert sensitivity in the first place. If you use the same cm/360 you may get perfect spatial muscle memory but what you see on the screen will feel off - low FOV will feel too fast and high FOV feel too slow, as shown in this video: Just imagine looking through a pair of binoculars or the scope of a gun and you'll realize just how difficult it is to aim at things far away. The cm/360 method may actually be the most natural way to convert sensitivity but natural doesn't always mean advantageous.
  3. Yes, distortion is more evident at higher FOV, which is why you should not set your FOV too high. 0% ends up becoming too sensitive and 100% feels too slow at the crosshair ruining accurate muscle memory.
  4. potato psoas

    Call of Duty: Black Ops III

    I think it was just the thermal that was a tad faster than the other scopes. On Console they changed to using 100%MM, but it is still 0%MM on PC for BO3. We talked some more about this here:
  5. potato psoas

    Having issues with aim consistency

    I feel exactly the same way. I think I've decided it's easier to progress with a lower sensitivity, whereas I am simply limited by a high sensitivity. I don't wish to have a tense aim posture because it starts to hurt after a while. Though I wouldn't go too low or you a) start to have problems with mousepad space and b) find it difficult to move your arm fast enough to react to enemies. It also depends on the game - target speed, target size, and the FOV you set the game to all cater to different sensitivity ranges. App. E.g. Call of Duty prefers higher sensitivity (>~20cm/360); Overwatch prefers mid sensitivity (~30cm/360); CS:GO prefers a lower sensitivity (<~40cm/360).
  6. potato psoas

    Mousepad friction

    Well by definition if it has more control it has more friction. But it does need to have balance. You can't be sliding on moist ice or you will never be stable. But most mousepads are never going to be that frictionless so there is always going to be enough control. Control mousepads are probably better for higher sensitivities since you aren't going to need to move your mouse much to track, but less friction is better for low sensitivities because you need to move your mouse a greater distance while tracking, and if you stutter even a little bit, that will mess with your aim. Just try digging your fingers into the pad while trying to smoothly rotate back and forth at either wrist or elbow. That's why I absolutely hate playing on plastic pads - there is so much friction that you can't track at all. This is all another reason why I use a gaming sleeve. I rest my arm on the desk, but I don't want that to cause too much friction so I have a silk/spandex sleeve all the way down my arm. Sometimes even the jumper I'm wearing works well enough and my arm slides within my jumper. Some other things to consider - in Winter you need a jumper but your hand is frozen so you're not going to play very well, yet in Summer if you have a sleeve on you sweat like crazy and can't grip the mouse...
  7. potato psoas

    How can I Lower My DPI and Keep My Same Sensitivity?

    Ah ok I never knew that, I wonder why they are different
  8. potato psoas

    How can I Lower My DPI and Keep My Same Sensitivity?

    Wait, which games can you give as an example?
  9. potato psoas

    How can I Lower My DPI and Keep My Same Sensitivity?

    Yes that is exactly how you do it, and the calculator can help if you need it (as shown below). Your effective sensitivity is a product of in-game sensitivity and DPI (as well as Windows Pointer Speed).
  10. I actually use ESDF for my movement keys so it is actually much easier to use my pinky if I need it. But I still press Z with my ring finger.
  11. potato psoas

    Mousepad friction

    This is pretty solid advice. The best mousepads are the ones with the least of amount of friction. Otherwise, if you have a habit of pressing hard on the mouse pad it makes it hard to track because you stutter as you move. This is why I hate hard plastic mousepads because they have so much friction when connected to my hand, whereas cloth mousepads you can dig into and still move around. As an example, I used to use the Razer Goliathus Speed a long time ago, which is adequate to say the least, but compared to the QCK+ it has way more friction and makes tracking targets smoothly so much harder. But I still feel like there has gotta be a mousepad that's even smoother than my QCK+. Or maybe there is some kind of wax you can add to it to get the same effect. It's a pretty absorbant mousepad and gets very dirty easily.
  12. potato psoas

    Call of Duty: Black Ops 4

    Legacy and Relative 0% are the same thing. Compensating by adjusting the ADS multiplier would be redundant as well.
  13. potato psoas

    Mousepad friction

    Did you have something to say about mousepad friction? 🤔
  14. Have you had a look at this forum post?