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Kilroy

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About Kilroy

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  1. Hold on... how do you convert from 3d to 2d and vice versa?
  2. Hey, so is this whole post also saying that it's impossible to have a single, perfect formula? In that case, am I perfectly fine in just using the formula I have been using and not stress about it (as it and everything else will have benefits and drawbacks, but mine is the one I'm used too)? I think it's an older viewspeed formula from like a year ago that isn't the current one being used in the calculator. I'm asking now because I changed my sensitivity a while ago because it was too fast for me but somehow I am unable to get used to it like I have done in the past. I just keep undershooting if I play 2d games, then it feels too fast in overwatch, and it's making me pull my hair out. Guess I'm probably just looking for something to blame, as I haven't really played much in a year. Regardless, I would appreciate if I could get the formula for the current viewspeed vertical setting that's being used in the calculator.
  3. Kilroy

    Viewspeed v2

    Is this discussion still going on here, or somewhere else? Also, can I get the formula for the viewspeed vertical setting that's currently being used in the calculator? Nvm, I found the post, my bad. If you have it, you can still give me the formula here.
  4. How do I move the slider so that it's the same sensitivity as desktop? I mean, I can probably live without it, but ( ͡° ͜ʖ ͡°).
  5. Kilroy

    Fortnite

    you should remove the message about lowering polling rate to 125 in the calculator, then also, i can't change those separate sensitivities in the config file, it has to be done in-game?
  6. Kilroy

    Fortnite

    Does changing fovscale actually do this, also how does it work? Surely it's not just a multiplier of the sensitivity, because then it would be really slow by default.
  7. Kilroy

    Viewspeed v2

    Ever since I asked a question back on page 7 about a month ago, did the view speed formula get changed again, or is it just getting explained?
  8. Wow, I've heard lots of people say that the 3 sensors were basically the same in performance, but I guess that was wrong.
  9. Kilroy

    Viewspeed v2

    Hey, since csgo zoom ratio stays the same no matter what sens you're using, could you tell me what it is, just so I can know whether or not I did this formula right? Is it....1.088302?
  10. Kilroy

    Viewspeed v2

    Chord...length? So (360/θ) (edge-to-edge distance*sin((πθ)/360))? Oh nvm.
  11. Kilroy

    Viewspeed v2

    I think I'm skimming through this too fast, I missed this formula that is 100%MM except 2D-3D conversion. What is it, I'd like to try it because I've been using 100%MM and I feel like I'm so slippery on all my awp shots.
  12. Kilroy

    Viewspeed v2

    Why do we need to take into account the distance between the eye and the monitor?
  13. Kilroy

    Viewspeed v2

    Eh, I'm just gonna (360/fov)(edge to edge) now, until I can figure something out. If it doesn't matter what formula to use, for some reason I'd rather it be that, because I've gotten used to it.
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