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Showing results for tags 'siege'.
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In Siege, I use an alternate multiplier from what is default. I use 0.002230, rather than 0.02. I'm having a difficult time with the calculator specifically with games like CS and Apex. When I use the calculator to convert it doesn't feel in game like I'm doing things properly. In CS especially; the calculator suggests that I alter my CS FOV debug setting which it says isn't allowed without activating cheats I would also appreciate if someone could clarify this. Siege Settings: V/H : 84, ADS: 65, DPI: 400, Mult.: 0.002230, 24 in. Monitor. 1920 x 1080, 90 FOV, 4:3 aspect ratio. Please ask questions if necessary, thanks for the help in advance.
Hey there all, just wondering if it's possible in Rainbow Six Siege to have the same sensitivity (travel distance) across all 3 levels of zoom (hipfire, 1x, 2.5x). Thank you!
There is a possibility I could be doing something incorrectly, but I don't think I am. whenever I try to get my acog sens multiplier for siege it gives me an incorrect multiplier. I found my hip fire multiplier correctly, but when I go to do my acog I put in all the correct info (I have checked it a bunch so I know it's correct) and it gives me a number, but when I go to test it, it's not the correct multiplier. If anyone has any idea what's happening just let me know. But for the time being I'm just not using acogs in the game. EDIT: I fixed it (I think), if you are having the same problem this is how you find the correct XFactorAiming for acog. Take your MouseSensitivityMultiplierUnit which you should have when you are tying to find your XFactorAiming. Then find the average between the two. Not sure what even made me try finding the average, but it works as far as I can tell.