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#1 DPI Wizard

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Posted 21 August 2014 - 07:06 PM

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Unreal Tournament 4 - Hipfire Config file: Input.ini Path: [INSTALLDIR]\WindowsNoEditor\UnrealTournament\Saved\Config\WindowsNoEditor Sensitivity Minimum: AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.0001,Exponent=1.000000,bInvert=False)) Default: AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.075,Exponent=1.000000,bInvert=False)) Maximum: AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.5,Exponent=1.000000,bInvert=False)) Console: SetMouseSensitivity Notes: These calculations are for the alpha release. Set the "MouseY" config to the same as "MouseX" if you want the same horizontal and vertical sensitivity. Engine: Unreal Engine 4 Affected by:FOV: No | WPS: No | Resolution: No Default FOV: FOV 90 | Horizontal Degrees (Resolution Base) Seems like changing FOV does not work in the alpha, due to change later. Added: 2014-08-21 11:06:59 Updated: N/A


#2 DPI Wizard

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Posted 21 August 2014 - 07:14 PM

Now added!



#3 lindsey erwin

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Posted 23 August 2014 - 04:46 AM

So when are we going to actually be able to play UT4? What is the date for beta and full release?



#4 DPI Wizard

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Posted 31 August 2014 - 10:57 PM

No release date yet AFAIK :(



#5 rePete

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Posted 24 October 2014 - 11:00 AM

The calculator for UT4 is not correct anymore.

 

A lot has been fixed regarding FOV and mouse input in the last weeks. Would be nice if it gets an update :) Also: Where is UT99? :D



#6 DPI Wizard

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Posted 03 November 2014 - 10:01 PM

Ok, I will re-analyze it! :)



#7 DPI Wizard

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Posted 03 November 2014 - 11:37 PM

 Also: Where is UT99? :D

Just added! B)



#8 rePete

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Posted 20 November 2014 - 12:59 AM

Hey, did you manage to re-analyze UT4? Its the game i need this awesome site for the most :)



#9 DPI Wizard

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Posted 03 December 2014 - 05:14 PM

Hey, did you manage to re-analyze UT4? Its the game i need this awesome site for the most :)

Stupid question, but where do I find the alpha releases? Do I need dev kit access?



#10 stereo3D

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Posted 03 December 2014 - 06:45 PM

https://forums.unrea...ld-posted-11-21



#11 rePete

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Posted 13 December 2014 - 11:10 PM

Stupid question, but where do I find the alpha releases? Do I need dev kit access?

 

You can download the Unreal Engine Launcher and if you have a UnrealTournament.com forums account, the game will show in the launcher, from there its just a click to install the newest build :)



#12 Striker

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Posted 04 January 2015 - 02:52 AM

Bump

 

You can download the game via unreal engine launcher.

 

Here is a link with the launcher download: https://forums.unrea...-Playable-Build



#13 DPI Wizard

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Posted 04 January 2015 - 03:00 AM

Thank you all! Downloading now, and I'll try to update this game tonight.


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#14 DPI Wizard

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Posted 04 January 2015 - 08:35 PM

Just updated this game to reflect the latest build, and also added calculations for in-game settings. Change aim to swap between in-game and config file calculations!


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#15 Striker

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Posted 04 January 2015 - 08:36 PM

Thank you my friend!



#16 stereo3D

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Posted 06 January 2015 - 12:10 PM

the distance calculator doesn't work for me. "Recommended new max DPI: 87550 DPI"



#17 DPI Wizard

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Posted 07 January 2015 - 07:11 PM

the distance calculator doesn't work for me. "Recommended new max DPI: 87550 DPI"

I see there's an error, searching for the root cause now!



#18 DPI Wizard

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Posted 07 January 2015 - 07:30 PM

Kinda fixed it now, but it might be a few % off with different FOV's now. Looking more into it soon!



#19 rePete

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Posted 08 January 2015 - 05:23 AM

Hey, thanks for looking into it but it still seems wrong. About 5cm off. Setting everything in advanced mode with the right FOV and resolution and everything and trying to get 35 cm for 360° but testing the setting it spits out ingame gives me about 30cm for 360°.

 

Same test with other games is on point though. Something isn't right :(


Edited by rePete, 08 January 2015 - 05:23 AM.


#20 DPI Wizard

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Posted 09 January 2015 - 03:50 PM

Hey, thanks for looking into it but it still seems wrong. About 5cm off. Setting everything in advanced mode with the right FOV and resolution and everything and trying to get 35 cm for 360° but testing the setting it spits out ingame gives me about 30cm for 360°.

 

Same test with other games is on point though. Something isn't right :(

Yeah, there's a problem with the FOV portion of the calculation. I know what's wrong, just need a bit of programming to fix it!






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