The "Input Mode" is now moved to to the "Convert from" section of the calculator, and the new "Monitor Distance" mode is added to the "Convert to" section along with "360° Distance" mode. This is done so it's more obvious what these options do.
- Field of View
The FOV output will always show two values: Config FOV and Actual FOV. The Config FOV is what you have to configure in the game based on what you put into the calculator. The Actual FOV is the FOV you see in degrees. You can select any type of FOV Type, and the correct config and actual FOV will be calculated for you.
What is new in this version is support for either locked FOV's or FOV's that are based on the configured FOV. An example of locked FOV's are sniper scopes in Battlefield 4 and Widowmaker's scope in Overwatch. And FOV's that scale is i.e. the Vortex rifle in Doom and ADS in H1Z1.
- Monitor Distance
This is a new conversion mode that converts how far you "move" the crosshair on the monitor between games.
NOTE: This mode is 100% dependent on correct FOV, so shout out if a game and especially an aim seems wrong.
The following games are updated to support Monitor Distance for their different aims:
- Doom (2016)
- Counter-Strike: Global Offensive
- Tom Clancy's Rainbow Six Siege
- Planetside 2
- Battlefield 3
- Battlefield 4
- A ton of code update and optimization