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Added with ADS and hipfire sensitivity for config file and in-game.
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Call of Duty: Black Ops 4

Hipfire and ADS is added for in-game and config file!
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Insurgency: Sandstorm

Added with hipfire, scope and aim sensitivity.
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6 minutes ago, NukeON said:

The Fov in game is Horizontal,can confirm.

Check the FOV notes in the game info ;)

The FOV in-game is a rounded value of the 4:3 hdeg FOV, the accurate vertical FOV is in the config file and should be set there for best accuracy.

If you choose to set the FOV in-game select "Hdeg 4:3" as FOV type.

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11 minutes ago, DPI Wizard said:

Check the FOV notes in the game info ;)

The FOV in-game is a rounded value of the 4:3 hdeg FOV, the accurate vertical FOV is in the config file and should be set there for best accuracy.

If you choose to set the FOV in-game select "Hdeg 4:3" as FOV type.

Correct!, ty for the fast support and implementation :)

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The default value for the USA coefficient in the menu has been changed to 100% vs 133% of vertical FOV it used to be.

I'm assuming they have actually changed it, it rather than just "renamed" 133%? 

i.e Are scopes that change FOV still synced to 16:9 horizontal monitor distance of 75% by default?

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2 hours ago, d4MiS said:

The sensitivity is the same of BF 1 ? @DPI Wizard

Yes, all scopes at least. Haven't gone through vehicles yet.

On 30/06/2018 at 15:39, TheNoobPolice said:

The default value for the USA coefficient in the menu has been changed to 100% vs 133% of vertical FOV it used to be.

I'm assuming they have actually changed it, it rather than just "renamed" 133%? 

i.e Are scopes that change FOV still synced to 16:9 horizontal monitor distance of 75% by default?

It's just the default value that's changed, the USA value does exactly the same (i.e. 100% = 100% vertical monitor distance).

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I do not know if you have to see that in battlefield 1 have 133% default, because in this game I notice everything very strange despite having the same sensitivity, fov and others, I can not find the point...

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