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Hitman 2

Pretty much the same as the previous Hitman, but here it is!
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Spellbreak

In-game and config file sensitivity added!
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Mist Survival

Survival game added!
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Creative Destruction

Added with support for all scopes. Note that this game has some issues with smoothing/acceleration.
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The Long Dark

Use the Mouse Mod linked in the notes to disable acceleration and smoothing.
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4 minutes ago, ajaxxo said:

Did you make any updates? I swear the sensitivity changed since last time I checked today

Yes! See here: https://www.mouse-sensitivity.com/forum/topic/4853-improved-monitor-distance-integration/

This update uses the conversion setup to calculate the monitor distance coefficient in games that supports it. So if you used the default coefficient previously, it will now be replaced with a value corresponding to your setup, thus changing the calculated sensitivity.

The end result for the calculation should be equal though (as long as you change all the sensitivity values in the game according to the output), the only effect is that scopes scale the same.

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Is there a way to have all zoom levels be the same distance for 360 as hipfire?  

The following does not make it the same, higher zoom is much longer distance to 360, and when I calculate without the Uniform Soldier Aiming On it says it is out of range.  I am not sure how to utilize the calculator or if it is even possible to have all other zoom level be the same distance for 360 as hipfire sensitivity.  

Any help would be welcome and appreciated. 

322.png Battlefield V - Hipfire
Sensitivity 1:
0.006083
360° distance:
44.9994 cm
 
Discrepancy: -0.0013% (-0.0006 cm)
Config FOV:
GstRender.FieldOfViewVertical 74
Actual VFOV:
74 degrees
Actual HFOV:
108.41 degrees
 
 
 
322.png Battlefield V - All
Sensitivity 1:
GstInput.MouseSensitivity 0.006083
Sensitivity 2:
GstInput.UniformSoldierAimingCoefficient 0.000000
Multiplier 1:
GstInput.SoldierZoomSensitivityAll 1
Multiplier 2:
GstInput.SoldierZoomSensitivity1x00 1.000000
GstInput.SoldierZoomSensitivity1x25 1.000000
GstInput.SoldierZoomSensitivity1x50 1.000000
GstInput.SoldierZoomSensitivity2x00 1.000000
GstInput.SoldierZoomSensitivity2x50 1.000000
GstInput.SoldierZoomSensitivity3x00 1.000000
GstInput.SoldierZoomSensitivity3x50 1.000000
GstInput.SoldierZoomSensitivity4x00 1.000000
GstInput.SoldierZoomSensitivity5x00 1.000000
GstInput.SoldierZoomSensitivity6x00 1.000000
GstInput.SoldierZoomSensitivity8x00 1.000000
GstInput.SoldierZoomSensitivity10x00 1.000000
360° distance:
44.9994 cm
 
Discrepancy: 0% (0 cm)
Config FOV:
GstRender.FieldOfViewVertical 74
Actual VFOV:
74 degrees
Actual HFOV:
108.41 degrees

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6 minutes ago, NBA said:

Is there a way to have all zoom levels be the same distance for 360 as hipfire?  

You definitely don't want to do that, scopes will be insanely sensitive with the same 360 as hipfire.

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My overall sensitivity is very low, 45 cm for 360, so it would not be too sensitive but that is besides the point.  Is it possible and if so where am I going wrong in not being able to calculate the right values for the different zooms?   

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you simply set everything to 360 distance in the conversion setup.

with ADS FOV On:
 
Sensitivity 1:
GstInput.MouseSensitivity 0.006083
Sensitivity 2:
GstInput.UniformSoldierAimingCoefficient 3
Multiplier 1:
GstInput.SoldierZoomSensitivityAll 2
Multiplier 2:
GstInput.SoldierZoomSensitivity1x00 0.500000
GstInput.SoldierZoomSensitivity1x25 0.541679
GstInput.SoldierZoomSensitivity1x50 0.585798
GstInput.SoldierZoomSensitivity2x00 0.681519
GstInput.SoldierZoomSensitivity2x50 0.785655
GstInput.SoldierZoomSensitivity3x00 0.893347
GstInput.SoldierZoomSensitivity3x50 1.007342
GstInput.SoldierZoomSensitivity4x00 1.123886
GstInput.SoldierZoomSensitivity5x00 1.357973
GstInput.SoldierZoomSensitivity6x00 1.604340
Calculated sensitivity too high for 8.00X Zoom Sensitivity: 2.094654 (max is 1)
Calculated sensitivity too high for 10.00X Zoom Sensitivity: 2.600158 (max is 1)
360° distance:
44.9994 cm
Config FOV:
GstRender.FieldOfViewVertical 74
Actual VFOV:
74 degrees
Actual HFOV:
106.52 degrees

 

 

Edited by stereo3D

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Hey guys,

i´m a little bit confused now. For BF4 the best way to deal with UsA was to set the coefficient to 1.33. I skiped BF1 and now is read a lot that 1.33 isn´t longer the best value. 

My vertical FOV is 73.74 and my ratio is 16:9 - what coefficient should I usw now? 0%? 133%? 178%?

Thanks! 

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12 hours ago, stereo3D said:

you simply set everything to 360 distance in the conversion setup.

with ADS FOV On:
 
Sensitivity 1:
GstInput.MouseSensitivity 0.006083
Sensitivity 2:
GstInput.UniformSoldierAimingCoefficient 3
Multiplier 1:
GstInput.SoldierZoomSensitivityAll 2
Multiplier 2:
GstInput.SoldierZoomSensitivity1x00 0.500000
GstInput.SoldierZoomSensitivity1x25 0.541679
GstInput.SoldierZoomSensitivity1x50 0.585798
GstInput.SoldierZoomSensitivity2x00 0.681519
GstInput.SoldierZoomSensitivity2x50 0.785655
GstInput.SoldierZoomSensitivity3x00 0.893347
GstInput.SoldierZoomSensitivity3x50 1.007342
GstInput.SoldierZoomSensitivity4x00 1.123886
GstInput.SoldierZoomSensitivity5x00 1.357973
GstInput.SoldierZoomSensitivity6x00 1.604340
Calculated sensitivity too high for 8.00X Zoom Sensitivity: 2.094654 (max is 1)
Calculated sensitivity too high for 10.00X Zoom Sensitivity: 2.600158 (max is 1)
360° distance:
44.9994 cm
Config FOV:
GstRender.FieldOfViewVertical 74
Actual VFOV:
74 degrees
Actual HFOV:
106.52 degrees

 

 

Thank you for the helpful response!

I will try these settings.  Am I assuming correctly that Uniform Soldier Aiming needs to be 1/on for these to work?  OR is it possible to manually set these and for them or work without it being on?

 

Edited by NBA

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13 minutes ago, NBA said:

Thank you for the helpful response!

I will try these settings.  Am I assuming correctly that Uniform Soldier Aiming needs to be 1/on for these to work?  OR is it possible to manually set these and for them or work without it being on?

 

Yes, USA must be enabled. This is the fastest match you can make, and necessary if you want everything to be the same 360. As you can see 8X and 10X are out of range, but you can try the calculated values and see if they work.

This will extremely fast for scopes, especially the higher ones. But if that's your preference by all means go for it :)

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Hi guys, I have one question regarding FOV.

In the calculator, I chose "Hdeg 16:9" = 90 because I want a horizontal FOV. According to the calculator, I have to use "GstRender.FieldOfViewVertical 58.72" in in the config file in order to get a HFOV of 90. But when I set this value to 58.72, the game tells me in the ingame options that i have HVOF of 74. Do you guys have any idea what I'm doing wrong?

 

Sorry, I'm pretty new to this site and have to learn a lot :D

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Thank you for your help but I still don't get which value I have to set in the config file in order to get my FOV to 90. I tried to set the value in game. According to the ingame menu, I have to use a value of 74 in order to get a horizontal FOV of 90.

Do you know whether this is true?

Thank you

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like i said, it shows you the FOV you would get on a 4:3 monitor. on a widescreen monitor it will be wider than that.

if it still confuses you, then ignore the in-game slider - only the config matters.

personally, i wouldn't use such a low FOV of 90 at 16:9. you're basically running around with blinders, while other players will see more and have better awareness.

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I would say this is mostly a preference, you get benefits/negatives with both high/vs low( but 90-100 to me is more like a middle FoV) You see more with high FoV, but targets will generally be a lot smaller. To me 90 FoV is a good balanced FoV.

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1 hour ago, noaimBoii said:

Are there any plans to add vehicle and turret sensitivities?

Yes, all except probably plane will be added. It's a bit difficult to analyze them on live servers atm, hopefully the upcoming training mode have everything in it.

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@DPIWizard what do I put for these? 
GstInput.SoldierZoomSensitivity1 
GstInput.SoldierZoomSensitivity2 
GstInput.SoldierZoomSensitivity3 
GstInput.SoldierZoomSensitivity4 

The calculator doesn't give values for them, only the ones with x like 1x00, etc. Do I just leave these at 1?

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3 minutes ago, Carlos Resurreccion said:

@DPIWizard what do I put for these? 
GstInput.SoldierZoomSensitivity1 
GstInput.SoldierZoomSensitivity2 
GstInput.SoldierZoomSensitivity3 
GstInput.SoldierZoomSensitivity4 

The calculator doesn't give values for them, only the ones with x like 1x00, etc. Do I just leave these at 1?

Yes, leave them at the default value.

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HI i am trying to match my monitor distance for scope as that with hipfire but im having a hard time figuring out what i need to do sort of new to pc gaming... my fov is default at 55 dpi is 400 in game sensitivity is 55 resolution is 1920x1080 and horizontal screen size is 16 if anyone is able to help i would appreciate it alot!

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Has anyone found any other way to launch the game with older drivers other than renaming nvapi64.dll and renaming it back again after the games launched? It's a bit of a hassle to do that every launch and I'd really prefer not to update my drivers because in PUBG especially there's a huge difference between the 4XX.XX and 388.71 drivers, I have a 1080 Ti and my friend has a 1080 paired with 6600K's at 4.5Ghz @ 16Gbs of RAM and we both agreed the difference in stuttering and overall smoothness was like night and day when we reverted to the older one.

Edited by iBerggman

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Just now, iBerggman said:

I'd really prefer not to update my drivers because in PUBG especially there's a huge difference between the 4XX.XX and 381.77 drivers

Have you tried a clean install of the drivers? I had some terrible performance with newer drivers, but it resolved itself with a clean install.

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Just now, DPI Wizard said:

Have you tried a clean install of the drivers? I had some terrible performance with newer drivers, but it resolved itself with a clean install.

Yeah, I always do a DDU clean install for every driver update but I think this is more of a problem with PUBG or maybe even UE more than anything else. Battlefield actually ran perfectly fine with the latest driver but I play a lot more PUBG so that's why I'd prefer to stay on the older one. I will probably try a windows reinstall soon so I suppose that could help. It's not really a big deal anyway since I only play through Origin Basic Access at this point but I figured I'd ask and see if there was any other workaround. :)

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Can you set decimal FoV values for BFV? Overwatch has a horizontal FoV of 103, to match that I would need to set the vertical value to 70.53.
On another note I now see that the 103 FoV in Overwatch is equal to 97.06 on my 16:10 monitor. It has showed as 103 before so I guess all my conversions from Overwatch are wrong.

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15 minutes ago, tjorb said:

Can you set decimal FoV values for BFV? Overwatch has a horizontal FoV of 103, to match that I would need to set the vertical value to 70.53.
On another note I now see that the 103 FoV in Overwatch is equal to 97.06 on my 16:10 monitor. It has showed as 103 before so I guess all my conversions from Overwatch are wrong.

Yes, set the GstRender.FieldOfViewVertical value in the PROFSAVE_profile file.

Overwatch was updated a few weeks ago to correctly scale FOV below 16:9.

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