Jump to content

Just Cause 4

Just added!
Read more...

Supraland

Acceleration is fixed and sensitivity numbers are added, so this game is in!
Read more...

Hitman 2

Pretty much the same as the previous Hitman, but here it is!
Read more...

Spellbreak

In-game and config file sensitivity added!
Read more...

Mist Survival

Survival game added!
Read more...
DPI Wizard

Multi-calculations are here!

Recommended Posts

This will make the calculator a lot easier to use!

All games that have support for aim sensitivity now have an "All" option under aim, and this option will calculate all aims automatically.

For this to work there's been a re-design of the conversion method input, as you need to specify how you want each aim calculated. All the aim selections are put into one of these four categories:

  • Normal - Hipfire or default view
  • ADS - Targeting, ironsight, holo, red dot and scopes up to 1.5x
  • Scopes - All scopes more powerful than 1.5x
  • Win/2D - Windows and 2D games like osu and LoL

The active conversion method(s) for your selection will be highlighted in blue.

Note that if you load an old saved entry, all conversion will be set to the same value.

There are likely a few quirks to this new function, please report them here if you find anything weird.

Share this post


Link to post
Share on other sites
1 minute ago, RexVoluntas said:

For games that only allow you to set one aim sensitivity such as Battalion, how does it work out the result? Is it just an average of all of them?

It uses a scope with an FOV in the mid-range. For games that have different scaling for scopes such as Rainbow Six I've added two "All" options.

Share this post


Link to post
Share on other sites
11 hours ago, DPI Wizard said:

This will make the calculator a lot easier to use!

All games that have support for aim sensitivity now have an "All" option under aim, and this option will calculate all aims automatically.

For this to work there's been a re-design of the conversion method input, as you need to specify how you want each aim calculated. All the aim selections are put into one of these four categories:

  • Normal - Hipfire or default view
  • ADS - Targeting, ironsight, holo, red dot and scopes up to 1.5x
  • Scopes - All scopes more powerful than 1.5x
  • Win/2D - Windows and 2D games like osu and LoL

The active conversion method(s) for your selection will be highlighted in blue.

Note that if you load an old saved entry, all conversion will be set to the same value.

There are likely a few quirks to this new function, please report them here if you find anything weird.

You are missing 'VehicleDriver' Sensitivity in PUBG conversions at the moment 

image.png

Share this post


Link to post
Share on other sites

So, what your saying is 'VehicleSensitivity' is missing? rofl

Brought it up because unaware people will copy and paste the config method straight in and stuff it up.

Share this post


Link to post
Share on other sites

You said that its missing. Vehicle sensitivity in PUBG is the same as the general one.

On 6/28/2018 at 11:09 PM, DPI Wizard said:

Do you mean for vehicle? If so it uses General Sensitivity.

 

Share this post


Link to post
Share on other sites

People should read first the important topics that they have questions on, that way there won't be 20 threads asking the same thing. Also a simple keyword specific search will, most of the time provide you the adequate answer.

 

Edited by MuntyYy

Share this post


Link to post
Share on other sites

Interesting, mines still there but I havn't deleted my config at all since Beta.

 

(SensitiveName="Normal",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="VehicleDriver",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Targeting",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Scoping",Sensitivity=33.632103,LastConvertedSensitivity=0.008232),(SensitiveName="Scope4X",Sensitivity=32.555946,LastConvertedSensitivity=0.008957),(SensitiveName="Scope8X",Sensitivity=32.488876,LastConvertedSensitivity=0.008929),(SensitiveName="Scope15X",Sensitivity=32.470234,LastConvertedSensitivity=0.008921),(SensitiveName="Scope2X",Sensitivity=32.934849,LastConvertedSensitivity=0.009114),(SensitiveName="Scope3X",Sensitivity=32.630898,LastConvertedSensitivity=0.008988),(SensitiveName="Scope6X",Sensitivity=32.502380,LastConvertedSensitivity=0.008935)

Share this post


Link to post
Share on other sites
Just now, Snook_ said:

Interesting, mines still there but I havn't deleted my config at all since Beta.

 

(SensitiveName="Normal",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="VehicleDriver",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Targeting",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Scoping",Sensitivity=33.632103,LastConvertedSensitivity=0.008232),(SensitiveName="Scope4X",Sensitivity=32.555946,LastConvertedSensitivity=0.008957),(SensitiveName="Scope8X",Sensitivity=32.488876,LastConvertedSensitivity=0.008929),(SensitiveName="Scope15X",Sensitivity=32.470234,LastConvertedSensitivity=0.008921),(SensitiveName="Scope2X",Sensitivity=32.934849,LastConvertedSensitivity=0.009114),(SensitiveName="Scope3X",Sensitivity=32.630898,LastConvertedSensitivity=0.008988),(SensitiveName="Scope6X",Sensitivity=32.502380,LastConvertedSensitivity=0.008935)

Yeah, the games doesn't clean up the config file unless you delete it so you will have lots of deprecated entries there.

Share this post


Link to post
Share on other sites
Just now, Snook_ said:

image.png

 

Can I ask why Targeting comes out different now? I didn't think the FOV changed at all from General?

It depends on you conversion setup. Since Targeting is classified as ADS, it will use the ADS setting from your setup.

So if you i.e. match Normal to 360 distance and ADS to Monitor Distance 0%, General and Targeting will be different if the FOV is different between the input and output game.

If you use the same method for Normal and ADS they will be the same regardless of FOV.

Share this post


Link to post
Share on other sites
7 minutes ago, Pyroxia said:

I'm using USA in bf4 and all sliders %100 but all option give me this calculations.

You have to make sure the conversion setup matches your settings. For BF4 this means setting ADS and Scope to the same Vertical Monitor Distance as your USA setting:

image.png

Share this post


Link to post
Share on other sites
5 minutes ago, a12014712 said:

Multiplier 1 should be calculated by OW FOV, so it should be calculated by FOV of second games.

It is calculated using OW FOV, but it is matched to the first game. It wouldn't make sense to match it to OW hipfire, as that would make all calculations different.

Share this post


Link to post
Share on other sites
1 hour ago, DPI Wizard said:

It is calculated using OW FOV, but it is matched to the first game. It wouldn't make sense to match it to OW hipfire, as that would make all calculations different.

Thanks,i understand roughly.It is based on the first game, which make computing unified and not chaotic.But i still think  it's more accurate to base on the second game, because the FOV settings for the two games may not be the same.

Share this post


Link to post
Share on other sites
On 10/16/2018 at 2:57 PM, a12014712 said:

But i still think  it's more accurate to base on the second game, because the FOV settings for the two games may not be the same.

That kinda defeats the purpose of the calculator though, as it is converting from the first game to the second.

Doing the aim match based on different FOV's means that your aims will be different too, so you won't get any consistency. 

Share this post


Link to post
Share on other sites
15 hours ago, DPI Wizard said:

That kinda defeats the purpose of the calculator though, as it is converting from the first game to the second.

Doing the aim match based on different FOV's means that your aims will be different too, so you won't get any consistency. 

Thanks for your reply.I can understand it. because it is converting from the first game to the second game.So the calculation to base on the first game, after all, to make the second game after the conversion and the first game all aspects of the data consistent,So computing with the first game data is more consistent with the user's original idea.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×