Jump to content

Atlas

Added!
Read more...

Just Cause 4

Just added!
Read more...

Supraland

Acceleration is fixed and sensitivity numbers are added, so this game is in!
Read more...

Hitman 2

Pretty much the same as the previous Hitman, but here it is!
Read more...

Spellbreak

In-game and config file sensitivity added!
Read more...
ODSYViper

Converting hipfire between different similar fov's.

Recommended Posts

Hi guys, just wanted to know if there's a general consensus on what method to use for converting hipfire sens to different games with similar (but not exactly the same fov's).

If two games differ by say 5 or 6 degrees or less should I be maintaining my 360 distance or using some other conversion? 

The game with the larger fov will look slightly zoomed out but rotating the aim between two objects in game still requires the same mouse movement doesn't it? Because the angle between them is still the same. Although the sensitivity might feel slower also due to the wider fov so im not sure. 

 

 

Share this post


Link to post
Share on other sites
23 minutes ago, ODSYViper said:

Hi guys, just wanted to know if there's a general consensus on what method to use for converting hipfire sens to different games with similar (but not exactly the same fov's).

If two games differ by say 5 or 6 degrees or less should I be maintaining my 360 distance or using some other conversion?

There's really no point in converting via 360 distance since every other method will give the same result as it. And if you care about accuracy, you might as well convert your sens even if the FOV is different by 5 or 6 degrees.

25 minutes ago, ODSYViper said:

The game with the larger fov will look slightly zoomed out but rotating the aim between two objects in game still requires the same mouse movement doesn't it? Because the angle between them is still the same. Although the sensitivity might feel slower also due to the wider fov so im not sure.

You could say the same thing for converting your sens. 5 or 6 degrees won't make much difference if you have different 360 distances.

Share this post


Link to post
Share on other sites
1 hour ago, potato psoas said:

There's really no point in converting via 360 distance since every other method will give the same result as it.

Sorry, I'm not really sure what you mean by this part. 

1 hour ago, potato psoas said:

And if you care about accuracy, you might as well convert your sens even if the FOV is different by 5 or 6 degrees. 

Ok thanks, so basically even a small change like 5 degrees is enough to throw off your aim. I guess I just liked the idea of keeping 360 sens the same and thought the small fov change wouldnt have any impact on accuracy. 

Share this post


Link to post
Share on other sites
28 minutes ago, ODSYViper said:

Sorry, I'm not really sure what you mean by this part.

1038475879_0.thumb.png.bd58facc07edf739ac1ae68ade66a222.png2098434653_360distance.thumb.png.89ce8ebf6151213b4cab0d9c86c33166.pngviewspeed.thumb.png.09047530497e6e9e83de5135293bd276.png

No matter what conversion method you use, they all result in the same 360 distance if converting between the same FOV. Which is why the way you are converting is redundant.

28 minutes ago, ODSYViper said:

Ok thanks, so basically even a small change like 5 degrees is enough to throw off your aim. I guess I just liked the idea of keeping 360 sens the same and thought the small fov change wouldnt have any impact on accuracy. 

Not really, there's just no need to do it. But you might as well have it perfectly converted even if it won't really change much.

And it will be less of a headache having different conversion methods for different aim types. Just use one for everything and be done with it.

Edited by potato psoas

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×