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Atlas

Added!
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Just Cause 4

Just added!
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Supraland

Acceleration is fixed and sensitivity numbers are added, so this game is in!
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Hitman 2

Pretty much the same as the previous Hitman, but here it is!
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Spellbreak

In-game and config file sensitivity added!
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Hey,

I'm not sure if this has been discussed before (all I could find was some math by Drimzi here:

but how exactly do you calculate Viewspeed conversions? I can't really wrap my head around just math, I want to know the process behind it. And last I tried wrapping my head around it my conversion calculations ended up being the same as 100% match at distance.

I tried googling gear ratios and I found this on wikipedia but I'm not sure where to go from here - https://en.wikipedia.org/wiki/Gear_train. I assume this is the right article.

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so when we are talking about converting sensitivity, the distance of the arc and chord length is all we need to compare?

Edited by potato psoas

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