April 16, 2025Apr 16 Hello, when I convert my cs2 sensitivity to valorant, because val has lower fov it feels faster than cs. Is there a way to convert it in a way where it feels the same and moves the same amount. so lets say my cs sens is 1.639980 with 400 dpi . This equals to 0.515 ingame valorant sens in the calculator. However this feels too fast compared to cs.How can i convert it taking the lost fov into account so it moves exactly the same amount.im using 16:9 - 1920x1080 for bothThank you.
April 16, 2025Apr 16 Wizard Solution Try using MDH instead of 360 distance. 100% will match the movement to the edge, while 0% will match the tracking speed: Join the community on Discord!
April 16, 2025Apr 16 Author I appriciate the fast response. would i have to change anything like autofov or target fov or would just changing 360 distance to mdh be enough ?
April 16, 2025Apr 16 Author I also dont understand what you mean by 100% will match movement to the edge and 0% will match tracking speed ? which one should i do for just hipfire aiming? Edited April 16, 2025Apr 16 by SquareHead
April 16, 2025Apr 16 Wizard 4 minutes ago, SquareHead said:would i have to change anything like autofov or target fov or would just changing 360 distance to mdh be enough ?Auto FOV configures the FOV for the games as close as possible to the target, but if the game does not support changing FOV it does not do anything.12 minutes ago, SquareHead said:I also dont understand what you mean by 100% will match movement to the edge and 0% will match tracking speed ? 0% will match this between different FOVs (these are aims, but the same principle is valid for hipfire):While 100% will match this, the movement to the edge of the monitor rather than tracking:You can alternatively use the focal length aspect ratio function, which tells you what resolution to force with black bars (so the image is slightly smaller) to match CS2. Join the community on Discord!
April 16, 2025Apr 16 Author I appriciate the help It took me a while to understand what you were trying to say. which is why imma put what chatgpt told me here for other ppl that might see this post and be as clueless as i was. also if u confirm the info that would b good. Thank you once more. "Edge of the Screen" (100% MDH):This refers to the distance your crosshair moves relative to the edges of your screen.When you use 100% MDH, the idea is that a certain movement of the mouse should make the crosshair travel the entire width of the screen. In other words, if you move the mouse from one side of the screen to the other, it will match a consistent amount of movement from one edge of the screen to the other.The "edge of the screen" refers to how far your crosshair will travel to the sides of your screen when you move your mouse. This method ensures that the visual distance covered by your crosshair is consistent across games, making your movement feel more uniform regardless of the game's FOV."Tracking Speed" (0% MDH):Tracking speed is about how quickly you can follow or track moving targets in a game. It’s more about aiming precisely at enemies that are moving.0% MDH means that your sensitivity is adjusted so that your tracking speed feels the same across different games. This is useful when you're playing games like Valorant, where you need precise control to follow moving targets (e.g., headshots or fast tracking).Instead of matching the distance to the edge of the screen, it focuses on making tracking enemies (especially when they are moving) feel the same across games.-So, What Should You Use for CS:GO to Valorant Conversion?Option 1: 100% MDH (Matching to the Edge of the Screen)Why use it?: If you want to keep the overall mouse movement feel consistent between the two games and make the distance your crosshair travels feel the same (i.e., the amount of screen you cover with the same mouse movement).How it works: When you use 100% MDH, the crosshair will move relative to the entire width of your screen. This means that, for the same sensitivity, the crosshair will move the same amount of the screen in both CS:GO and Valorant, despite the difference in FOV. This keeps the feel of movement consistent, even though the actual gameplay might differ in how the visuals look.This might be the best choice for CS:GO to Valorant conversion, because CS:GO has a higher FOV, and using 100% MDH ensures that your crosshair movement is visually consistent on-screen.Option 2: 0% MDH (Matching the Tracking Speed)Why use it?: This is more focused on how you aim at moving targets. It’s about matching the speed at which your crosshair follows targets rather than how far your crosshair moves across the screen.How it works: With 0% MDH, your sensitivity is adjusted to make the speed of tracking (aiming at enemies) feel the same across games. This means you can adjust your sensitivity to precisely match the speed at which you track enemies, which is ideal for games like Valorant, where you want the same smooth aiming experience while tracking enemies.If you’re more focused on precision aiming, where you want the tracking experience to feel the same, this would be a better choice.
June 18, 2025Jun 18 Came across this post and wow this was helpful!I ended up using MDH 100% between Valorant -> CS2 as well as Valorant -> Overwatch 2 for hipfire AND scoped for multiple characters. This for me felt much more consistent and natural between games/scoped FOV shots. This felt better for me personally.If I'm understanding it correctly, MDH 100% is more consistent for snapping or flicking onto targets in which feels the same from different games/scoped FOVs.What I see on my screen is where I feel like I want consistency in. I don't think I necessarily rely on tracking and can manage that with a tracking-based character in OW still.I did have a question though if @DPI Wizard or someone else could help answer.I'm using hipfire / look MDH of 100% (and it defaults to 100% scale?). What does Scale do? I see it for ADS and Scoped where I can apply the percentage, but also I can apply the Scale percentage? should it just be 100% for scale?If I want to be sure this feeling from edge to edge feels the same (or close to) at other FOVs such as player Ashe in overwatch (has hipfire shots then scoped shots w/ different FOV), would I also need to select MDH in ADS and Scoped (like if i player sniper, widowmaker) to 100% as well as 100% scale? I think it defaults to MDV (Vertical) as shown in SquareHeads screenshot.
June 18, 2025Jun 18 Wizard 2 hours ago, V1k1 said:I did have a question though if @DPI Wizard or someone else could help answer.I'm using hipfire / look MDH of 100% (and it defaults to 100% scale?). What does Scale do? I see it for ADS and Scoped where I can apply the percentage, but also I can apply the Scale percentage? should it just be 100% for scale?The scale is mostly used to replicate game settings. Say you for instance have ADS and Scope in Valorant set to 0.8 and you want to replicate this behaviour to other games, you would set the calculator to MDH 100% (the coefficient that Valorant uses) with Scale 80% (to match ADS and Scope 80%).In reality this example will make all ADS and scopes slower by that percentage, while still keeping their relative distances the same to the edge. Join the community on Discord!
June 19, 2025Jun 19 Ok I think this just made me more confused. BUT, this is very good as I'm loving this calculator and discussing this. Would like to keep learning.I definitely got lost when you said that last part - ADS/scopes will be slower by that percentage, while still keeping their relative distances the same to the edge.How can it move slower but maintain that relative distance? If we set the same targets up and everything else, and all I change is the scale to be lower, it'd make my aim slower by that % but somehow keep the relative distance?So if I go into a practice range, ADS, from default crosshair placement aim at a target 10 feet out, 5 feet to the right at 100% scale, but then switch to 50% scale, aim at the same target from the same default spot, my cross hair will move slower by 50% but keep the distance traveled the same? Wouldn't it only move 50% of the distance if I move the mouse that same distance on my mousepad?Or does it move slower by the scale %, but covers the same distance in game? I think I'm trying to factor in the physical mouse movement/distance.For Valorant I'm using .39 sensitivity, 800 DPI, 27" monitor. All ADS/scoped is at "1" in game. For me to check if my ADS is all 100% MDH, which I find better for me, I convert Valorant to Valorant to see those values, which indicates 1 - this is good to me, for now. If I set everything to 360 distances, it wants me to increase from 1 to 1.15 / 1/25 / 1.5 in game which I think would feel way fast coming from hipfire and being zoomed in.I do the same in OW2. Sensitivity is 4.14% (converted from Val->OW with MDH100 for hipfire and ADS and scoped. The below Relative aim sens at MDH 100 (option 1) feels better/more natural than converting the 360 distance (option 2). I'm applying 100% scale as I want hipfire to feel the same as ads/scoped for edge to edge (what I see on the screen vs 360 distance). If I want hipfire to ADS to scoped to all feel about the same edge to edge, would I just use scale at 100% ?Sensitivity 1:Sensitivity 4.14%Multiplier 1:Relative Aim Sensitivity While Zoomed (Freja) 73.85%Relative Aim Sensitivity While Zoomed (Ashe) 63.89%Relative Aim Sensitivity While Zoomed (Widowmaker/Ana) 49.46%I may completely be missing a point so please bear with me. Here to learn and find out what I may be overlooking.
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