May 2, 20251 yr Wizard Disable smoothing/acceleration by using a polling rate of 250 Hz or lower. Using a higher polling rate will result in a lot of negative acceleration! View full update Join the community on Discord!
October 30, 2025Oct 30 Hey, theres another Sens Slider in the Game now?Zoom Sens and Scoped Sens.Am i missing something? Seems like theres only one setting in the calculator?
October 30, 2025Oct 30 Disable smoothing/acceleration by using a polling rate of 250 Hz or lower. Using a higher polling rate will result in a lot of negative acceleration!Is this still in the game? Are they joking with this one?
October 30, 2025Oct 30 vor 3 Stunden schrieb ZSOJI: Disable smoothing/acceleration by using a polling rate of 250 Hz or lower. Using a higher polling rate will result in a lot of negative acceleration!Is this still in the game? Are they joking with this one?it is i tried it and it works way better
November 1, 2025Nov 1 On 10/30/2025 at 9:30 AM, KugelmagnetEddie said:Hey, theres another Sens Slider in the Game now?Zoom Sens and Scoped Sens.Am i missing something? Seems like theres only one setting in the calculator?Looks like it was in Server Slam, see shroud's server slam VOD (note you can just see the top of the S above his camera). Though it was probably hard to get a scoped weapon and the practice range didn't exist.Has anyone gotten a feel of the Scoped Zoom Sensitivity multiplier? Edited November 1, 2025Nov 1 by PetToilet
November 2, 2025Nov 2 Does using 250Hz or lower actually fix all the issues? Because i've noticed that when you enter a raid your sens can vary quite a bit. Also the more times you do a 360 in one direction the more your sens diviates. When i use the sensitivity matcher tool to measure my cm/360 when i enter the firing range and then use it to spin 100 times, the sens will be quite a bit higher after (about 10-20% higher with 125Hz). I tested this at 125-1000Hz at a locked 120fps and the problems seems to be there no matter the polling rate, though higher rates seem to have way more variance. Edited November 2, 2025Nov 2 by ZeBear
November 2, 2025Nov 2 Anything above 1k feels completely cooked, can't go lower than 1k tho, guess I'll stick with that for now. Edited November 3, 2025Nov 3 by DaveN
November 3, 2025Nov 3 Author Wizard On 10/30/2025 at 3:00 PM, ZSOJI said:Is this still in the game? Are they joking with this one?Still smoothing issues yes.On 10/30/2025 at 2:30 PM, KugelmagnetEddie said:Hey, theres another Sens Slider in the Game now?Zoom Sens and Scoped Sens.Am i missing something? Seems like theres only one setting in the calculator?I need to craft or find the weapons to be able to analyze them, haven't gotten to it yet.22 hours ago, ZeBear said:Does using 250Hz or lower actually fix all the issues? Because i've noticed that when you enter a raid your sens can vary quite a bit. Also the more times you do a 360 in one direction the more your sens diviates. When i use the sensitivity matcher tool to measure my cm/360 when i enter the firing range and then use it to spin 100 times, the sens will be quite a bit higher after (about 10-20% higher with 125Hz). I tested this at 125-1000Hz at a locked 120fps and the problems seems to be there no matter the polling rate, though higher rates seem to have way more variance.250 Hz makes it a lot better, but I've seen the same issue as you, maybe triggered by alt-tabbing out of the game. Join the community on Discord!
November 4, 2025Nov 4 anyone actually tried any ini tweaks for this Unreal Engine game and see if that fixes the polling issue past 250hz?
November 4, 2025Nov 4 Author Wizard Just now, Griffle said:anyone actually tried any ini tweaks for this Unreal Engine game and see if that fixes the polling issue past 250hz?Yeah, haven't found any fixes that work atm. Join the community on Discord!
November 5, 2025Nov 5 I added some standard UE4 lines to my .ini and it seemed to be working for me. Before I was using 250Hz with standard .ini, now I'm trying this + standard 1000Hz. However my testing was not extensive.
November 5, 2025Nov 5 Author Wizard 2 hours ago, Cup of Dylan said:I added some standard UE4 lines to my .ini and it seemed to be working for me. Before I was using 250Hz with standard .ini, now I'm trying this + standard 1000Hz. However my testing was not extensive.This does not work unfortunately, you will see a significant difference between 1000Hz and 250Hz still, and 250Hz is only correct if not turning at full speed. If you move your mouse really fast only 125Hz seem to be accurate. Join the community on Discord!
November 5, 2025Nov 5 Dang that is really disappointing. Truly hate tracking close to the center of the monitor with low Hz polling rate but also detest the neg acceleration at 1kHz. I wonder why the ini lines don't seem to change anything in-engine.
November 6, 2025Nov 6 Okay well this is really not good, does the developers know about this and will fix it???
November 6, 2025Nov 6 Author Wizard 1 hour ago, Sapper said:Okay well this is really not good, does the developers know about this and will fix it???I sure hope so! And it's extremely easy to fix, literally setting one option from True to False solves it. Join the community on Discord!
November 7, 2025Nov 7 trying to set 1:1 sens from hipfire to ads but the game doesnt have settings for diff guns? or im tripping
November 7, 2025Nov 7 Author Wizard 2 minutes ago, xdxdflamerdog said:trying to set 1:1 sens from hipfire to ads but the game doesnt have settings for diff guns? or im trippingThere's only two options in the game, the Osprey uses the scoped zoom setting, everything else uses the zoom setting. So for all the other ones you have choose which weapon you want to match for. Join the community on Discord!
November 8, 2025Nov 8 17 hours ago, DPI Wizard said:There's only two options in the game, the Osprey uses the scoped zoom setting, everything else uses the zoom setting. So for all the other ones you have choose which weapon you want to match for.gotcha thank you
November 11, 2025Nov 11 On 11/2/2025 at 6:48 PM, DaveN said:Anything above 1k feels completely cooked, can't go lower than 1k tho, guess I'll stick with that for now.Maybe try hidusbf to downclock if you are really desperate. Make sure to revert if you are playing another game.
November 15, 2025Nov 15 I was gonna say, has there been any updates testing wise if this is still a thing with the most recent patch?
November 17, 2025Nov 17 I saw some vid of someone claiming adding this to the gameusersettings.ini would disable mouse smoothing[/Script/Engine.GameUserSettings]bEnableMouseSmoothing=FalseHas this been debunked?
November 17, 2025Nov 17 Author Wizard 4 hours ago, Cptkekflip said:I saw some vid of someone claiming adding this to the gameusersettings.ini would disable mouse smoothing[/Script/Engine.GameUserSettings]bEnableMouseSmoothing=FalseHas this been debunked?Yeah, does not work. Join the community on Discord!
November 17, 2025Nov 17 I'm actually having trouble finding a sens that matches previously played games, For exampleMarvel Rivals UE5 GameIn-game sens 0.64 and a DPI of 1600convert that to Arc Raiders UE5 Game"Calculated sensitivity too high for ADS" At the moment I have just 50 for both axis. Is there a setting in the calculator that I need to change to make it possible?
November 17, 2025Nov 17 Author Wizard This happens because the ADS sensitivity for some reason maxes out at 100, while the scope goes to 200. And because of the FOV difference from Rivals you need an ADS sensitivity higher than 100 to match it. The only solution is to lower to FOV in ARC to 60, that should bring the ADS sensitivities within range. Join the community on Discord!
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