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ARC Raiders

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  • 5 months later...
  • Replies 71
  • Views 34.1k
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  • DPI Wizard
    DPI Wizard

    Yes, it is finally fixed!

  • The community manager said on discord that the issue of mouse smoothing and in general inconsistent mouse movement has been passed onto the devs and is being looked into. Though i doubt this is high o

  • No, no and no. I would add these instructions if they worked. Everything you see in videos and posts about this working is as of now placebo and false information. This might and hopefully will change

Disable smoothing/acceleration by using a polling rate of 250 Hz or lower. Using a higher polling rate will result in a lot of negative acceleration!

Is this still in the game? Are they joking with this one?

vor 3 Stunden schrieb ZSOJI:

Disable smoothing/acceleration by using a polling rate of 250 Hz or lower. Using a higher polling rate will result in a lot of negative acceleration!

Is this still in the game? Are they joking with this one?

it is i tried it and it works way better

On 10/30/2025 at 9:30 AM, KugelmagnetEddie said:

Hey, theres another Sens Slider in the Game now?

Zoom Sens and Scoped Sens.

Am i missing something? Seems like theres only one setting in the calculator?

Looks like it was in Server Slam, see shroud's server slam VOD (note you can just see the top of the S above his camera). Though it was probably hard to get a scoped weapon and the practice range didn't exist.

Has anyone gotten a feel of the Scoped Zoom Sensitivity multiplier?

Edited by PetToilet

Does using 250Hz or lower actually fix all the issues? Because i've noticed that when you enter a raid your sens can vary quite a bit. Also the more times you do a 360 in one direction the more your sens diviates. When i use the sensitivity matcher tool to measure my cm/360 when i enter the firing range and then use it to spin 100 times, the sens will be quite a bit higher after (about 10-20% higher with 125Hz). I tested this at 125-1000Hz at a locked 120fps and the problems seems to be there no matter the polling rate, though higher rates seem to have way more variance.

Edited by ZeBear

Anything above 1k feels completely cooked, can't go lower than 1k tho, guess I'll stick with that for now.

Edited by DaveN

  • Author
  • Wizard
On 10/30/2025 at 3:00 PM, ZSOJI said:

Is this still in the game? Are they joking with this one?

Still smoothing issues yes.

On 10/30/2025 at 2:30 PM, KugelmagnetEddie said:

Hey, theres another Sens Slider in the Game now?

Zoom Sens and Scoped Sens.

Am i missing something? Seems like theres only one setting in the calculator?

I need to craft or find the weapons to be able to analyze them, haven't gotten to it yet.

22 hours ago, ZeBear said:

Does using 250Hz or lower actually fix all the issues? Because i've noticed that when you enter a raid your sens can vary quite a bit. Also the more times you do a 360 in one direction the more your sens diviates. When i use the sensitivity matcher tool to measure my cm/360 when i enter the firing range and then use it to spin 100 times, the sens will be quite a bit higher after (about 10-20% higher with 125Hz). I tested this at 125-1000Hz at a locked 120fps and the problems seems to be there no matter the polling rate, though higher rates seem to have way more variance.

250 Hz makes it a lot better, but I've seen the same issue as you, maybe triggered by alt-tabbing out of the game.

I added some standard UE4 lines to my .ini and it seemed to be working for me. Before I was using 250Hz with standard .ini, now I'm trying this + standard 1000Hz. However my testing was not extensive.

Screenshot 2025-11-05 002943.png

  • Author
  • Wizard
2 hours ago, Cup of Dylan said:

I added some standard UE4 lines to my .ini and it seemed to be working for me. Before I was using 250Hz with standard .ini, now I'm trying this + standard 1000Hz. However my testing was not extensive.

Screenshot 2025-11-05 002943.png

This does not work unfortunately, you will see a significant difference between 1000Hz and 250Hz still, and 250Hz is only correct if not turning at full speed. If you move your mouse really fast only 125Hz seem to be accurate.

Dang that is really disappointing. Truly hate tracking close to the center of the monitor with low Hz polling rate but also detest the neg acceleration at 1kHz. I wonder why the ini lines don't seem to change anything in-engine.

  • Author
  • Wizard
2 minutes ago, xdxdflamerdog said:

trying to set 1:1 sens from hipfire to ads but the game doesnt have settings for diff guns? or im tripping

There's only two options in the game, the Osprey uses the scoped zoom setting, everything else uses the zoom setting. So for all the other ones you have choose which weapon you want to match for.

17 hours ago, DPI Wizard said:

There's only two options in the game, the Osprey uses the scoped zoom setting, everything else uses the zoom setting. So for all the other ones you have choose which weapon you want to match for.

gotcha thank you

On 11/2/2025 at 6:48 PM, DaveN said:

Anything above 1k feels completely cooked, can't go lower than 1k tho, guess I'll stick with that for now.

Maybe try hidusbf to downclock if you are really desperate. Make sure to revert if you are playing another game.

I saw some vid of someone claiming adding this to the gameusersettings.ini would disable mouse smoothing

[/Script/Engine.GameUserSettings]

bEnableMouseSmoothing=False

Has this been debunked?

I'm actually having trouble finding a sens that matches previously played games, For example

Marvel Rivals UE5 Game
In-game sens 0.64 and a DPI of 1600
convert that to
Arc Raiders UE5 Game
"Calculated sensitivity too high for ADS"

At the moment I have just 50 for both axis. Is there a setting in the calculator that I need to change to make it possible?

  • Author
  • Wizard

This happens because the ADS sensitivity for some reason maxes out at 100, while the scope goes to 200. And because of the FOV difference from Rivals you need an ADS sensitivity higher than 100 to match it. The only solution is to lower to FOV in ARC to 60, that should bring the ADS sensitivities within range.

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