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Battlefield 6

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7 minutes ago, DPI Wizard said:

That depends on what you mean by 1:1, if you mean 360 distance, that is not possible nor desirable for high powered scopes. It would make aiming impossible. For low power say up to 2x it might make sense in some cases.

If you have specific settings from other games you would like to transfer over to BF6, I can help you with that.

Yes 360 distance typically I like to get it as close to my base hipfire 360 distance, something I just kind of got used to / prefer but I understand your point.

I am coming from cs2, here's the gripe though I have only ever played with stretched res on 4:3 1280x960. Naturally, I am playing on 16:9 1920x1080 on BF6, so I am just unsure how my sensitivity would be impacted by the native resolution as well.
CS2 settings:

.83 sens 800 DPI
m_yaw 0.022 (could've sworn I played most of my time on m_yaw 0.0165 but it seems that an update or my config must've changed, whether this matters)
1280 x 960 4:3 stretched

Essentially, how can I get the closest feeling sensitivity from a 1280x960 stretched res 360 distance to the native 16:9 bf6, not to mention a more consistent zoom aim sensitivity?

Thank you for your time and help in this matter!

Edited by zapr

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  • Wizard
7 minutes ago, zapr said:

Yes 360 distance typically I like to get it as close to my base hipfire 360 distance, something I just kind of got used to / prefer but I understand your point.

I am coming from cs2, here's the gripe though I have only ever played with stretched res on 4:3 1280x960. Naturally, I am playing on 16:9 1920x1080 on BF6, so I am just unsure how my sensitivity would be impacted by the native resolution as well.
CS2 settings:

.83 sens 800 DPI
m_yaw 0.022 (could've sworn I played most of my time on m_yaw 0.0165 but it seems that an update or my config must've changed, whether this matters)
1280 x 960 4:3 stretched

Essentially, how can I get the closest feeling sensitivity from a 1280x960 stretched res 360 distance to the native 16:9 bf6, not to mention a more consistent zoom aim sensitivity?

You can try this, here the 360 distance and FOV is matched to your CS2 settings for hipfire, and all scopes are matched to how CS2 scales the AWP zoom etc. If you want the lower zoom levels to instead match the 360 distance, switch the ADS conversion to 360 distance.

image.png

On 8/8/2025 at 6:36 PM, Chubzdoomer said:

Same here. Using a Viper V3 Pro @ 1000Hz and something doesn't feel quite right.

What I've noticed is that the problem almost seems to fluctuate. Sometimes my sensitivity feels mostly OK, and then there are times when it feels noticeably 'floaty' as if there's some smoothing being applied. It almost reminds me of the feeling when Vsync is enabled, only not quite as much input lag. It just doesn't feel like I'm getting true 1:1 mouse movements, especially coming from Battlefield 2042 and even Delta Force, both of which feel fantastic to me from a mouse input standpoint.

I'm still trying to determine what exactly is causing this. One theory I have is that the responsiveness differs based on the frame rate. Perhaps when in areas with lots of chaos going on, when the frame rate dips below a certain threshold, mouse latency suffers? I don't think I've ever dropped below ~70 FPS, but I'm going to try and monitor it more closely over the coming days/playtests to see if I can figure out for sure what the culprit is. I've already messed with loads of settings, including video settings, to no avail. And of course, "Raw Mouse Input" has been left on by default and "Future Frame Generation" has also been left off by default.

If I ever figure out for sure what's causing it on my end, I'll pop back into this discussion and leave an update. Until then, if you guys or anyone else figures out what exactly is going on, please do share any information you come across!

I just wanted to provide an update on the mouse lag/responsiveness issues I was having:

I finally figured out that Alt-Tabbing out of the game is what was resulting in my mouse feeling 'floaty', as though Vsync were enabled.

I performed several tests and found that if I launched the game and played it continuously without once Alt-Tabbing out, the mouse would feel just right. The moment I Alt-Tabbed though, it immediately developed the 'floaty' feeling. I don't know why I didn't make this connection before (I guess I'm so used to switching windows to chat with friends, etc. I just didn't think much about it?), but nonetheless I'm glad to have finally diagnosed it once and for all.

Furthermore, I discovered that when this happens, you can 'reset' the mouse movement by going to the video options, switching from Fullscreen to Borderless (or vice versa), applying your changes, and then switching back to the mode you were just on and applying your changes once more. Afterwards, it should be back to feeling like it's supposed to.

I hate to figure this out on the very last day of the beta, but hopefully it proves useful for those of you who still plan on playing it all throughout the day. And if it's an issue that rears its ugly head even at launch, maybe this post will be helpful then as well!

Edited by Chubzdoomer

I'm still very confused to why DRUNKKZ3 say this about sensitivity from previous to BF6, when to me this is not accurate at all, and i can see many others also is wondering about his example in the comments, and giving there numbers, it does not add up to me!

Like i use 800dpi and used 4%(45.33cm) in previous battlefield's, and so i should be using 8% BUT i had to increase it way more, to get the same sens in BF6, i have to set it to 13.2%

image.png

Edited by Sapper

Yeah, I also dont know why He wrote that. This is not true. I also had 3.5% with 800 dpi in previous BF and for the BF6 Beta I used 12.6%. Maybe they changed anything last minute - WE will never know ;)

But for me it was very difficult to find the right sens and the Input feels completly different to other BF games.

  • Author
  • Wizard
32 minutes ago, Sapper said:

I'm still very confused to why DRUNKKZ3 say this about sensitivity from previous to BF6, when to me this is not accurate at all, and i can see many others also is wondering about his example in the comments, and giving there numbers, it does not add up to me!

Like i use 800dpi and used 4%(45.33cm) in previous battlefield's, and so i should be using 8% BUT i had to increase it way more, to get the same sens in BF6, i have to set it to 13.2%

image.png

This is 100% false.

4 minutes ago, DPI Wizard said:

This is 100% false.

Weird he would say it then, or he simple don't know what he is talking about.

Edited by Sapper

  • Author
  • Wizard
2 minutes ago, Sapper said:

or he simple don't know what he is talking about.

Probably this. His statement makes no sense considering both games support a sensitivity value of 0. How would you double that?

Just for fun I checked at what specific value this statement would be true, and only at sensitivity value 265 in BF2042 can you theoretically double it to 530 in BF6 to the get the same 360 distance. But of course both these values are way out the supported sensitivity range.

8 minutes ago, DPI Wizard said:

Probably this. His statement makes no sense considering both games support a sensitivity value of 0. How would you double that?

Just for fun I checked at what specific value this statement would be true, and only at sensitivity value 265 in BF2042 can you theoretically double it to 530 in BF6 to the get the same 360 distance. But of course both these values are way out the supported sensitivity range.

yeah okay

On 8/16/2025 at 5:37 PM, DPI Wizard said:

It typically is the way to go as you then have full control over how the scopes scale their sensitivity. USA off isn't bad in BF6 though, as it default to coefficient 0%, and you can still adjust each zoom level. Previously USA off had sensitivity locked to a specific scaling regardless of configured FOV, that was not a good design.

Ok. Can my sensitivity be converted to USA (with default coeff. 133/1.33) then?

  • Author
  • Wizard
14 hours ago, bebebo said:

Ok. Can my sensitivity be converted to USA (with default coeff. 133/1.33) then?

I think I found a method that works well. Since USA Off in BF2042 locked the FOV for each scope to be scaled to a FOV of 55 vdeg, we can use this as a source for the conversion.

So this should work for you.

  • 1 month later...

They've updated the vehicle sensitivities in the full release. Something to look into. 👀

  • Vehicle aiming behaviour (mouse and gamepad) now more closely matches soldier aiming.,

  • Vehicle sensitivity and aiming options now use the same default ranges and values as soldier controls for consistency.

Is anyone else getting stuttering with mouse input? Game is running at 100FPS, but moving the mouse feels like 20. If I plug my controller in movement is smooth.

Anyone found a decent way to test vehicle sens? They have portal experience now but every time I host a 'vehicle' map it has a ground-view of the map instead of top-down.

Also no vehicles lol.

34 minutes ago, adman_05 said:

Is anyone else getting stuttering with mouse input? Game is running at 100FPS, but moving the mouse feels like 20. If I plug my controller in movement is smooth.

vysnc off, nvidia reflex set to boost?

Frame gen caused a ton of input lag for some people as well, mine runs smooth with it though.

  • Author
  • Wizard
33 minutes ago, idriveby said:

Anyone found a decent way to test vehicle sens? They have portal experience now but every time I host a 'vehicle' map it has a ground-view of the map instead of top-down.

Also no vehicles lol.

Not sure what you mean, works great here lol...

202510~2.JPG

Yeah, portal seems a bit broken atm.

17 minutes ago, DPI Wizard said:

Not sure what you mean, works great here lol...

Yeah, portal seems a bit broken atm.

Oh wow lol, really wish they had 'firing range' include vehicles.

I'm assuming that vehicle sense should match infantry sens? Been testing some stuff out and vehicle sens feels very slow

  • Author
  • Wizard
1 minute ago, Zaid said:

I'm assuming that vehicle sense should match infantry sens? Been testing some stuff out and vehicle sens feels very slow

It's completely different. 3rd person tank and transport vehicle are added now, working on the rest. Would be a bit quicker if the portal worked with vehicles...

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