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Star Citizen

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  • 1 year later...
  • Replies 94
  • Views 33.6k
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  • Soracyti
    Soracyti

    Hi, the devs just released patch 3.23 with a bunch of FPS weapon improvements and bug fixes related to sensitivity settings. Could you please check it out and update the calculator if possible?  

  • DPI Wizard
    DPI Wizard

    Somethings unfortunately completely broken in this game then, I've tested in every possible way now; script, manually moving the mouse and using a 100% accurate machine to move the mouse. And aside fr

  • @DPI Wizard 3.12 Is now live. There are a lot of changes made to the mouse options since your last update. Can we please get this game updated. Zoom  multiplier may effect "scopes" and "sights" d

  • 4 months later...
  • Author
  • Wizard

hey, the star citizen 2.4 update dropped and it changed mouse sensitivity, so the calculators off, hope you can update it soon!

Oh man, they really messed it up now. Acceleration and smoothing is all over the place even when they are set to 0. Set the sensitivity to 3 and it's really jerky, set it to 0.1 and it's sluggish as hell.

 

It's currently not possible to make accurate calculations at all, so until it is updated it's unusable.

Oh man, they really messed it up now. Acceleration and smoothing is all over the place even when they are set to 0. Set the sensitivity to 3 and it's really jerky, set it to 0.1 and it's sluggish as hell.

 

It's currently not possible to make accurate calculations at all, so until it is updated it's unusable.

 

afaik or really can tell it seems that 'the goal posts have been moved'. I can roughly use the calculator to determine the sensitivity I want by determining the sensitivity I needed previously, and then converting that value to a percentage (of total sensitivity previously) and then calculating the new sensitivity using that percentage. However there is no longer granular control, can only change in values of 0.10. I don't think there is acceleration from playing SC today, I didn't accurately test, but it doesn't feel as if there is any. As far as mouse smoothing, I can't comment, since I don't know how it feels or should feel like I can with acceleration. 

  • 1 month later...
  • 1 month later...

As it is in development, they will hopefully fix this. Most, if not all, of Cryengine games I've analyzed have been pretty much perfect.

Is there a chance you can re figure out anything with the sensitivity in the new update?

  • 3 months later...

I'm going to try and bump this topic, especially with 2.6 and Star Marine being opened up, I hope they have it fixed now, or at the very least it's far more reliable now. If you can find anything, it would be greatly appreciated. As always thanks in advance. 

  • 1 month later...

Did some testing, if you create a custom user.cfg you can precisely edit the sensitivity values. The user.cfg must be created in: 

 

C:\Program Files\Cloud Imperium Games\StarCitizen\Public

 

And the sensitivity command to place in the .cfg is:

 

cl_sensitivity=

 

I also tested unlocking the console via this .cfg(Con_Restricted = 0). Although successfully unlocking it, (cl_sensitivity=) does not work. I assume it will only take values from the .cfg and not directly in game.

 

Would love to see the calculator updated with this method!

  • 10 months later...

Star Citizen 3.0 has finally been released! Any chance you could have another look at it, at some point to see if they fixed the problems with sensitivity? 

  • 1 month later...
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