June 22, 201411 yr Wizard Far Cry 4 added! Since this is a PC port, expect some acceleration. Calcualtions are most accurate if you use high DPI. View full update Join the community on Discord!
September 2, 201411 yr How long do you think will take to release after the games release date?Definitely buying the game..however, if it takes a long time for calculations I might postpone purchase.
September 2, 201411 yr Author Wizard I'll try to get it done on release day, or sooner if there is any kind of beta release. Join the community on Discord!
November 25, 201411 yr Author Wizard Tonight I hope! Having some issues with it since this is a PC port. Lazy devs! Join the community on Discord!
November 25, 201411 yr Author Wizard You can do it DPI WIZARD, I BELIEVE IN YOU! I just done did it! Join the community on Discord!
November 30, 201411 yr FC2-4 have a default FOV of 75 (horizontal degrees). FOVScaleFactor is simply a multiplier as the name implies.
December 3, 201411 yr Author Wizard FC2-4 have a default FOV of 75 (horizontal degrees). FOVScaleFactor is simply a multiplier as the name implies. Actually the default FOV (multiplier 1) is 73.15, but I need to make a calculator update to support multiplier, as it only support degrees and radians atm Join the community on Discord!
December 3, 201411 yr the slider in FC3 is just badly implemented. if you change the default FOV from 75 to 100 it still says 73.15. the advantage of changing the FOV in entitylibrary.fcb is that all ironsight/scope FOVs stay at default. (like "ADS FOV scaling = off" in BF4) of course, you can change them too, as well as all viewmodel FOVs and ADS sensitivity multipliers.
December 5, 201411 yr Author Wizard the slider in FC3 is just badly implemented. if you change the default FOV from 75 to 100 it still says 73.15. the advantage of changing the FOV in entitylibrary.fcb is that all ironsight/scope FOVs stay at default. (like "ADS FOV scaling = off" in BF4) of course, you can change them too, as well as all viewmodel FOVs and ADS sensitivity multipliers. I see. Using vertical radians is actually quite close to the multiplier, so I went with that until I have made the changes to the code Join the community on Discord!
July 14, 20205 yr Author Wizard 10 minutes ago, HK Journalist said: Is FOVScaleFactor in FC4 the same as FC3? The calculator is wrong. Updated! Join the community on Discord!
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