November 6, 20178 yr Hi, is the sensitivity influenced by the fps number? I ask this because i got the feeling if i cap my fps at a constant number the sensitivity feels slower. If i uncap the sensitivity it feels a bit faster. So if u have fluctuating fps numbers the sensitivity becomes fast and slow, even with raw input. I googled it a lot and some ppl say yes some no. Hope some wizard can help me on that Edited November 6, 20178 yr by Quackerjack
November 6, 20178 yr Wizard For some games, but that's a bug/bad coding in the game. It's mentioned in the notes for the game if it is the case. Join the community on Discord!
November 6, 20178 yr Author I talk about Csgo with raw input on. I know if raw input off its change ur sensitivity 100 percent, but i got the feeling with raw input on its the same.
November 6, 20178 yr Wizard I don't know of any issues in CSGO regarding this, it should stay the same regardless of FPS. Join the community on Discord!
November 6, 20178 yr The Source engine including CS:GO has and anomaly when capping fps Don't cap your fps in CS:GO especially at the same number as your tickrate! The original source unfortunately got deleted :/ I only have this picture to show what I mean (Note: I do not created this graph.) Regarding your questtion tho: No, fps do not effect sensitivity in CS:GO, but dawtimes on the Frames when capped. In other games I still recommend capping fps so your aim feels more consistent, but only when there is a build in fps-limiter into the game. All third party tool will add input-lag! Edited November 6, 20178 yr by WhoCares?
November 7, 20178 yr Which makes it feel a little faster because it responds quicker, I get that but just play uncapped or max out the frame limiter, Can't feel much difference between games 500+ fps on CS, 300 on Overwatch , 1000 on Aim Hero. They all feel the same when moving the cursor IMO just starting and stopping that feels slightly different because of the response time.
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