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Dead by Daylight

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  • 1 month later...
  • Replies 24
  • Views 21k
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  • AngelCakePie
    AngelCakePie

    Sensitivity seems to be in percents now. Am I doing this wrong?

  • Vsawse Mikal
    Vsawse Mikal

    PCGamingWiki shows that you are able to change the sensitivity in the config file like this: Would this be able to be used to get a more precise sensitivity, maybe make it so people don't h

  • Skwuruhl
    Skwuruhl

    Okay nearly all information on this is super oudated so I had to dig around to figure out what's going on. For Steam you need to change a keybind (you can change it back) to populate %LOCALAPPDATA%\De

  • 5 weeks later...

Are you sure that the default killer FoV is 85? Just wondering since the wiki states 87.

Also can you please activate the FoV setting in the calculator? It currently doesn't change the result but it IS possible to change the killer FoV through perks (up to +15°).

Thanks in advance!

  • 1 month later...

Any fix or workaround for the killer sens being incredibly high at 800 DPI when its set to even 0%? My survivor's sens is perfect, but the killer sens setting in game doesn't go nearly low enough for my DPI, and I don't want to change my DPI settings.

vor 21 Stunden schrieb Jikko:

Any fix or workaround for the killer sens being incredibly high at 800 DPI when its set to even 0%? My survivor's sens is perfect, but the killer sens setting in game doesn't go nearly low enough for my DPI, and I don't want to change my DPI settings.

Had the same issue but couldn't find a workaround. Ended up lowering my DPI to 400 and adjusting other settings accordingly. Please let me know if you find a solution.

  • 1 year later...
  • 5 months later...

any way to calculate death slinger ads sens by using default killer sens? i use 11 for killer any way to find out what that would be zoomed in on his rifle

 

  • Author
  • Wizard
16 hours ago, SladeNova said:

any way to calculate death slinger ads sens by using default killer sens? i use 11 for killer any way to find out what that would be zoomed in on his rifle

I need to analyze it to figure out the FOV and scaling. Do I need to unlock him to test? I'm not playing this game so my progression is zero 😆

10 minutes ago, DPI Wizard said:

I need to analyze it to figure out the FOV and scaling. Do I need to unlock him to test? I'm not playing this game so my progression is zero 😆

Yea he's a dlc character unfortunately from the chains of hate dlc

  • 1 year later...
  • Author
  • Wizard
3 minutes ago, Mr Solis said:

image.png.370952844e30b69ef08dbe99207a9940.png 

I can't seem to get a value no matter what sensitivity and DPI.

You need an even lower DPI, the range in Dead by Daylight is very limited. If you select Hipfire instead of All you will get a maximum DPI suggestion (does not always work perfectly depending on the conversion).

If you share a link to your conversion I can take a look.

 

28 minutes ago, DPI Wizard said:

You need an even lower DPI, the range in Dead by Daylight is very limited. If you select Hipfire instead of All you will get a maximum DPI suggestion (does not always work perfectly depending on the conversion).

If you share a link to your conversion I can take a look.

 

ahhh my mistake! i had a bit of a moment using the calculator haha

On 20/09/2019 at 14:51, AngelCakePie said:

Sensitivity seems to be in percents now. Am I doing this wrong?

I am currently unsure about this as well.

  • 4 months later...
  • 3 years later...

Okay nearly all information on this is super oudated so I had to dig around to figure out what's going on. For Steam you need to change a keybind (you can change it back) to populate %LOCALAPPDATA%\DeadByDaylight\Saved\Config\WindowsClient\Input.ini Afterwards, underneath [/Script/EnhancedInput.EnhancedPlayerInput] add:

bEnableMouseSmoothing=False
AxisMappings=(AxisName="LookUp",Scale=-0.3201,Key=MouseY)
AxisMappings=(AxisName="Turn",Scale=0.3201,Key=MouseX)

Replacing Scale with desired values. Above values are for 43.2955cm/360 on killer at 0 sensitivity and about the same for survivors at 25.

Edit: forgot windows store/game pass:
this one was easier. Edit %LOCALAPPDATA%\DeadByDaylight\Saved\Config\WinGDKClient\Input.ini and add:

[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.022407,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.022407,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))

Values are for same sensitivity as above.

Edited by Skwuruhl

  • Author
  • Wizard
On 8/13/2025 at 6:43 AM, Skwuruhl said:

Edit: forgot windows store/game pass:
this one was easier. Edit %LOCALAPPDATA%\DeadByDaylight\Saved\Config\WinGDKClient\Input.ini and add:

[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.022407,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.022407,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))

Thanks, this one seems to work for all versions, I've updated the config file calculations now.

1 hour ago, DPI Wizard said:

Thanks, this one seems to work for all versions, I've updated the config file calculations now.

That's very odd because I couldn't get that one to work on non-WS versions. They changed to a new version of unreal at some point and moved a lot of the stuff to [/Script/EnhancedInput.EnhancedPlayerInput]. Idk why winstore was still using the old stuff. Every time I tried using it on Steam it wouldn't work and then would delete it.

Side note that the wiki claims that without the gamepad stuff added you'll get passive stick drift even with no controller since there's no deadzone value or something. idk I didn't test that bit myself.

I might also suggest making the killer the "base" sensitivity rather than survivor for a couple reasons:

  • Killer is 1st person and some killers have skill shots so sensitivity being precise is more important

  • With the more narrow sensitivity range it'd be easier to map killer onto survivor but not vice versa.

I also theorize that there's a config value out there for deathslinger ADS speed but I could only begin to guess what it is.

Edited by Skwuruhl

  • Author
  • Wizard
1 minute ago, Skwuruhl said:

That's very odd because I couldn't get that one to work on non-WS versions. They changed to a new version of unreal at some point and moved a lot of the stuff to [/Script/EnhancedInput.EnhancedPlayerInput]. Idk why winstore was still using the old stuff. Every time I tried using it on Steam it wouldn't work and then would delete it.

Side note that the wiki claims that without the gamepad stuff added you'll get passive stick drift even with no controller since there's no deadzone value or something. idk I didn't test that bit myself.

I might also suggest making the killer the "base" sensitivity rather than survivor for a couple reasons:

  • Killer is 1st person and some killers have skill shots so sensitivity being precise is more important

  • With the more narrow sensitivity range it'd be easier to map killer onto survivor but not vice versa.

I have switched them around now. The drawback is that this makes it not possible to include the Deathslinger ADS, but those who wants to calculate for that can still do it by selecting the aim.

No issues with the game deleting the sensitivity in the config file here, strange.

47 minutes ago, DPI Wizard said:

I have switched them around now. The drawback is that this makes it not possible to include the Deathslinger ADS, but those who wants to calculate for that can still do it by selecting the aim.

No issues with the game deleting the sensitivity in the config file here, strange.

Oh man that's so bizarre. I tried it again and it's working just fine for me now. This game is so buggy. I wonder how many sensitivity scalars this game has going on lmao. We have the normal UE one with AxisConfig and then the AxisMappings one and I'm sure there's a couple more for survivor and killer that we don't know the names for.

Also a minor quibble since I'm already replying but you forgot to mention that the axisconfig lines also go underneath [/Script/Engine.InputSettings]. I'm sure most people could figure it out but just mentioning it.

1 hour ago, DPI Wizard said:

No issues with the game deleting the sensitivity in the config file here, strange.

Sorry for the spam but the value did delete itself again after I closed the game. Only the values under [/Script/EnhancedInput.EnhancedPlayerInput] will stick, and AxisConfig doesn't work underneath EnhancedInput. Idk maybe it'll work fine for other people. I'm just gonna stick to using this:

On 8/12/2025 at 9:43 PM, Skwuruhl said:
bEnableMouseSmoothing=False
AxisMappings=(AxisName="LookUp",Scale=-0.3201,Key=MouseY)
AxisMappings=(AxisName="Turn",Scale=0.3201,Key=MouseX)

Edit: it appears that the mouse smoothing toggle still has to go under the old header. I'm just using read-only atp

Edited by Skwuruhl

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