June 5, 2025Jun 5 Author Wizard 6 hours ago, TanakaGPT said:oopsThe aspect ratio used should also be noted.Apex FOV110 4:3R6S FOV83 4:3To make R6 as close to Apex as possible you should use FOV 90 for it. Other than that, this conversion should work well: https://www.mouse-sensitivity.com/?share=e490d7a78408c20b7975396bd22fb654 Join the community on Discord!
June 8, 2025Jun 8 It seems that the hip fire setting in the game is incorrect. After conversion to CS 1.25, it is 5, but the actual situation is very slow.https://www.mouse-sensitivity.com/?share=e5c0869d42c19f2bafa93d5542759b74
June 8, 2025Jun 8 Author Wizard 7 hours ago, Steam said:It seems that the hip fire setting in the game is incorrect. After conversion to CS 1.25, it is 5, but the actual situation is very slow.https://www.mouse-sensitivity.com/?share=e5c0869d42c19f2bafa93d5542759b74Make sure the MouseSensitivityMultiplierUnit value in the config file is set to the default 0.02 when using the in-game calculation.I just verified the game now, it's still the same as it has always been. Join the community on Discord!
July 10, 2025Jul 10 The converter says that the game is not affected by FOV, but for some reason, when I change the FOV from 60 to 90 in the conversion tool, the ADS values go from 41 to 71 on my side. Should I take this into account or stick with 41?
July 10, 2025Jul 10 Author Wizard 1 minute ago, GreyChe said:The converter says that the game is not affected by FOV, but for some reason, when I change the FOV from 60 to 90 in the conversion tool, the ADS values go from 41 to 71 on my side. Should I take this into account or stick with 41?The FOV affection refers to hipfire, which will have the same 360 distance regardless of FOV.However ADS and scopes will be affected by the FOV change, since they are scaled based on the 360 distance and FOV of the hipfire sensitivity.So in other words there's technically a mix of affected and not affected. Join the community on Discord!
July 10, 2025Jul 10 il y a 13 minutes, DPI Wizard a dit :The FOV affection refers to hipfire, which will have the same 360 distance regardless of FOV.However ADS and scopes will be affected by the FOV change, since they are scaled based on the 360 distance and FOV of the hipfire sensitivity.So in other words there's technically a mix of affected and not affected.Thanks for your feedback !So I should use the second value (71) for the ADS, right ?
July 10, 2025Jul 10 Author Wizard 1 minute ago, GreyChe said:Thanks for your feedback !So I should use the second value (71) for the ADS, right ?Correct! Join the community on Discord!
July 19, 2025Jul 19 Hey all looking for some help on how to convert my hunt showdown sens to rainbow six siege. I'm trying to also get the scopes to use monitor distance 0% but it doesn't seem like its converting correctly not sure what settings I need to change.https://www.mouse-sensitivity.com/?share=3bf0a1e2b0f71ddaaf6cbe005cb57fe7
July 19, 2025Jul 19 Author Wizard 2 minutes ago, Forsaken Bandit said:Hey all looking for some help on how to convert my hunt showdown sens to rainbow six siege. I'm trying to also get the scopes to use monitor distance 0% but it doesn't seem like its converting correctly not sure what settings I need to change.https://www.mouse-sensitivity.com/?share=3bf0a1e2b0f71ddaaf6cbe005cb57fe7This is correct, R6 is using MDV 0% by default, so if you match FOV and use MDV 0% the result will always be 50. If anything, this is a testament to the calculations actually working, although a bit underwhelming when they all turn out to be the default values. Join the community on Discord!
October 13, 2025Oct 13 Is there any way of double verifying the current Rainbow Six Siege sensitivity calculations? Currently after playing Battlefield 6 and using MDV 0% as the conversion method for keeping my scopes feel accurate to my hipfire, I converted the same back to Rainbow Six Siege, but it feels way too fast. Any chance of a double check?
October 14, 2025Oct 14 Author Wizard 20 hours ago, Magico.- said:Is there any way of double verifying the current Rainbow Six Siege sensitivity calculations? Currently after playing Battlefield 6 and using MDV 0% as the conversion method for keeping my scopes feel accurate to my hipfire, I converted the same back to Rainbow Six Siege, but it feels way too fast. Any chance of a double check?The calculations are correct, but can you share your conversions using the purple share button? Join the community on Discord!
October 14, 2025Oct 14 11 minutes ago, DPI Wizard said:The calculations are correct, but can you share your conversions using the purple share button?I have just shown it as 1x scope here, as this is scope that is for the most part feeling "too fast" in comparison to battlefield 6's feeling when zoomed in any scope, but it is also impacting other scopes such as ACOG/2.5 scope. I know its not 100% accurate, because I am using the 0.002230 multiplier (its off by 0.000005 in the multiplier), but this is my personal preference multiplier to use. But please let me know if it would make a dramatic difference. Let me know if anything is incorrect. Thanks for your assistance.https://www.mouse-sensitivity.com/?share=dd79587fc5bdbac8b94ec3d37ed72e6b
October 14, 2025Oct 14 Author Wizard 2 hours ago, Magico.- said:I have just shown it as 1x scope here, as this is scope that is for the most part feeling "too fast" in comparison to battlefield 6's feeling when zoomed in any scope, but it is also impacting other scopes such as ACOG/2.5 scope. I know its not 100% accurate, because I am using the 0.002230 multiplier (its off by 0.000005 in the multiplier), but this is my personal preference multiplier to use. But please let me know if it would make a dramatic difference. Let me know if anything is incorrect. Thanks for your assistance.https://www.mouse-sensitivity.com/?share=dd79587fc5bdbac8b94ec3d37ed72e6bThis 1x is between the 1x and 1.25x in BF6, so it's not really comparable to any aim directly. But the 360 distance is as expected in between those. Join the community on Discord!
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