December 9, 201510 yr Wizard Plastic warfare is here! View full update Join the community on Discord!
February 2, 20197 yr Im testing this game with 360 conversion from FPP game but the distance for turning 180º is slower, anything wrong? @DPI Wizard
February 2, 20197 yr Author Wizard I've updated this game now: Sensitivity formula slightly adjusted to be correct for Unreal Engine 4. FOV type and value corrected. Rounding to nearest 0.25 added. Note that ADS and hipfire still use the same sensitivity, so you can only calculate sensitivity for one of them. Join the community on Discord!
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