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Medal of Honor: Warfighter

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  • 3 years later...
  • Replies 6
  • Views 5.1k
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  • DPI Wizard
    DPI Wizard

    Found the difference now and added Multiplayer as a special option

  • 2 years later...

Sorry to Necro an extremely old and unpopular game @DPI Wizard, but I think the calculator is way off on this one.

My guess is they changed the yaw values in a later update after you had already done all the calculations, as they currently don't match up to any other Frostbite game.

I've just started playing it again and there is a small but dedicated community playing - I'd really appreciate it if you could update the calculator, also with the ADS slider if at all possible?

  • Author
  • Wizard
1 hour ago, TheNoobPolice said:

Sorry to Necro an extremely old and unpopular game @DPI Wizard, but I think the calculator is way off on this one.

My guess is they changed the yaw values in a later update after you had already done all the calculations, as they currently don't match up to any other Frostbite game.

I've just started playing it again and there is a small but dedicated community playing - I'd really appreciate it if you could update the calculator, also with the ADS slider if at all possible?

Just checked in singleplayer now, and it's spot on still actually. Is the sensitivity different in multiplayer? I can't find a game to join so I can test.

Also, what are your sensitivity values and real vs. calculated distance?

Thanks for having a look a this for me @DPI Wizard

So the single player values are indeed correct as per the calculator (well ,as correct as they can be since the game has no FOV adjustment for single player! grrr!)  I have just tested that myself now and can confirm -  its the multiplayer values that are off though.

You can just jump in an empty server using the server browser and spawn in to start a game, (some of them have 1 player start so can test without other people needing to join). The multiplayer sens is basically a lot faster.

I use a value from BF4 of gstinput.mousesensitivity 0.026264 that will always match by 0% Monitor distance at 84 vFOV (100.41 4:3) to my desktop cursor from 6/11 at 1440p no matter the dpi.

At 400 dpi this produces a turn-rate of 31.9cm 360.

For MOH warfighter, the calculator shows I need to use gstinput.mousesensitivity  0.373394 to match 360 hipfire, (which does indeed match with the single player), but in multiplayer this produces a 360 turn-rate of 24.5 cm when testing using Kovaaks sens matcher - you can also instantly feel the difference anyway of course.

Edited by TheNoobPolice

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