January 1, 201610 yr Wizard A new year... and a huge update! There will probably be a few bugs here, so the old calculator is still available for now. Please report any bugs you might find in this thread, and provide a screenshot if possible. Let's get the most obvious question answered first: Where is the Desktop calculator?Windows is now added as a "game" in the drop-down menu. So if you want to convert to or from your desktop sensitivity, simply select Windows and fill in the requires fields. When converting from a game to Windows, the calculator will tell you what DPI you need in Windows to match the game. You are free to change the WPS if needed. Note that this calculation relies on FOV, and does not work well with 3rd person view. And any ADS or scopes sensitivity may be wrong unless they have the right FOV.So this is before:And this is now: What is ratio?To some people this calculation probably makes no sense, but for other this may be important. This is the relationship between your physical mouse movement and the cursor/cross-hair movement on the monitor. Correct resolution and monitor size is required for this calculation, but it is not a factor in the sensitivity calculation. What is Distance3D and Distance2D?When selecting Distance as input method, the Multiplier 2 field will change to either Distance3D or Distance2D depending on the game you select.Distance3D - This is the distance needed to turn 360 degrees.Distance2D - This is the distance needed to move the cursor across the screen. What's new? Support for up to four variables; two sensitivity values, and two multipliers (thanks Rainbow Six...) Coefficient renamed multiplier Support for physical-to-monitor ratio calculations, requiring resolution and monitor size Support for desktop "2D" games like osu! Support for conversion from a game to desktop/Windows Discrepancies are now shown in percentage as well as distance. Any erroneous input should now produce a sensible output telling you what to enter where Very low calculations like 0.000091 are no longer shortened in scientific notations like -9.1E-5 Windows Pointer Speed (WPS) now has a visual indicator on what the actual setting in Windows looks like Icons added for all games When converting to Osu, you can choose what to keep when converting, distance or ratio All calculated numbers are now green, while the input numbers are blue Games added osu! Windows Games updated Tom Clancy's Rainbow Six Siege - Now support for all sensitivity variables Unreal Tournament 4 - Now have correct calculations when FOV is changed Known limitations Calculations with FOV multipliers are not working entirely correctly yet (like with ARK: Survival Evolved) Any osu! or Windows calculation with 3rd person or ADS/scoped view may be off due to wrong FOV Some error messages are not making sense Join the community on Discord!
March 31, 201610 yr Hi! this does not work, absolutly https://app.box.com/s/srajea81wdo3m03xbf7nvomgx0sof591
March 31, 201610 yr Author Wizard Hi! this does not work, absolutly https://app.box.com/s/srajea81wdo3m03xbf7nvomgx0sof591 How so, is it completely wrong? There's been a few updates on Siege since I added it, so they may have changed something! Join the community on Discord!
March 31, 201610 yr How so, is it completely wrong? There's been a few updates on Siege since I added it, so they may have changed something! Maybe my problem is FOV type? Which is correct parameter in calculator if in-game FOV is default?
March 31, 201610 yr Author Wizard Maybe my problem is FOV type? Which is correct parameter in calculator if in-game FOV is default? No, that shouldn't be a problem as the sensitivity is (or at least was) unaffected by FOV. I'll re-analyze the game and see if they changed something Join the community on Discord!
March 31, 201610 yr No, that shouldn't be a problem as the sensitivity is (or at least was) unaffected by FOV. I'll re-analyze the game and see if they changed something Sorry, I don't know what it was, maybe madcatz's worst-software-on-the-market and DPI lag, but now it is nearly perfect. Thank you for your work
March 31, 201610 yr Author Wizard Haha, good to hear Thanks for your support! Join the community on Discord!
April 2, 201610 yr Thanks man I love what you're doing you have saved me a lot of time measuring sensitivities!
July 22, 201610 yr The Killing Floor 2 FOV calculator is wrong (for non 16:9 resolutions). The devs did it very strange. Also setting FOV via console resets itself whenever your sprint or aim. However I was able to confirm my calculations using the console set FOV. Effectively what they do is determine what your base FOV will be (fov slider at 100%) by using a vertical FOV of 58.72. (the exact value is 2arctan(tan(90°/2)*9/16)) Your FOV slider then scales the horizontal (resolution base) by the slider value, the vertical FOV isn't used beyond determining your base horizontal FOV. For formula to determine base horizontal FOV for any given aspect ratio is: 2arctan(tan((2arctan(tan(90°/2)*9/16))/2)*aspectRatio) This value is then multiplied from 1.0 to 1.25 depending on your slider value, which can be set precisely in the C:\Users\User\Documents\My Games\KillingFloor2\KFGame\ConfigKFGame.ini Example final FOV for a 4:3 monitor with slider at 118.1% (1.181 in config) would be: 2arctan(tan((2arctan(tan(90°/2)*9/16))/2)*4/3)*1.181=87.09 The equation to determine the correct slider value would then simply be: sliderValue=desiredFOV/(2arctan(tan((2arctan(tan(90°/2)*9/16))/2)*aspectRatio)) Where desiredFOV is horizontal resolution base Edited July 23, 201610 yr by Skwuruhl
Create an account or sign in to comment