March 12, 201610 yr It wasn't until recently that I wanted to synchronize mouse sensitivity in all the FPS games I play. My research has concluded on the premise that a "Total Mouse Sensitivity" value can be calculated by multiplying DPI with in-game sensitivity. If my understanding is correct then the CS:GO in-game value can be calculated like so: Assuming my desired TMS = 1200 TMS = 1200 DPI = 1250 1200 / 1250 = 0.96 An internal value of 0.96 and 1250 DPI resulted in a much lower sensitivity than what I am used to. However, I have noticed that although more arm / wrist movement is required to aim the weapon, overall shot accuracy is increased. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The confusion begins when the calculator asked me to input a sensitivity value for RSS, a value which I hope to obtain by using this tool in the first place. As I am unfamiliar with the calculator I would appreciate if anyone can input the values for me and determine what the in-game sensitivity value is. Converting sensitivity of CS:GO to RSS CS:GO Values In-game sensitivity = 0.96 / 8.0 System Values (Constant) Resolution = 1920 x 1080 Monitor = 23 inches DPI = X:1250 Y:1400 Windows mouse pointer = 6/11 Edited March 12, 201610 yr by Bubblelift_1
March 12, 201610 yr Wizard The confusion begins when the calculator asked me to input a sensitivity value for RSS, a value which I hope to obtain by using this tool in the first place. I would also need advice on how to input the calculated value into the game or the CFG files. If you have not changed any default settings, you can use the "Hipfire (Simple)" option under aim. This calculation assumes all multipliers are default, and you can select the calculated sensitivity in-game and do not have to mess around with config files. Join the community on Discord!
March 12, 201610 yr Author If you have not changed any default settings, you can use the "Hipfire (Simple)" option under aim. This calculation assumes all multipliers are default, and you can select the calculated sensitivity in-game and do not have to mess around with config files. So if I used the calculator correctly, does that mean the internal value of CS:GO (0.96 /8.0) = (4/100) = (4%) in RSS?
March 12, 201610 yr Wizard So if I used the calculator correctly, does that mean the internal value of CS:GO (0.96 /8.0) = (4/100) = (4%) in RSS? Correct, but do note the discrepancy of over 8%. This is due to the lack of granularity adjusting the sensitivity in-game. If you edit the config file instead, you get an discrepancy of just 0.0305%. Join the community on Discord!
March 12, 201610 yr Author Correct, but do note the discrepancy of over 8%. This is due to the lack of granularity adjusting the sensitivity in-game. If you edit the config file instead, you get an discrepancy of just 0.0305%. What should I do if I find a TMS of 1200 uncomfortable to the point where I cannot pivot 90 degrees without some effort? I am assuming that because almost all high-ranking CS:GO players have a TMS of 1000~ it would be worth getting used to Edited March 12, 201610 yr by Bubblelift_1
March 12, 201610 yr Wizard What should I do if I find a TMS of 1200 uncomfortable to the point where I cannot pivot 90 degrees without some effort? I am assuming that because almost all high-ranking CS:GO players have a TMS of 1000~ it would be worth getting used to That's really individual, I wouldn't aim to replicate other players sensitivity, but rather find your own sweet-spot. The TMS you refer to directly translate to a certain 360 degree turn distance, and if you find yourself coming up short on the turns, you should increase the TMS. Join the community on Discord!
March 12, 201610 yr Author That's really individual, I wouldn't aim to replicate other players sensitivity, but rather find your own sweet-spot. The TMS you refer to directly translate to a certain 360 degree turn distance, and if you find yourself coming up short on the turns, you should increase the TMS. Thank you for all the help. Much appreciated
March 13, 201610 yr Author That's really individual, I wouldn't aim to replicate other players sensitivity, but rather find your own sweet-spot. The TMS you refer to directly translate to a certain 360 degree turn distance, and if you find yourself coming up short on the turns, you should increase the TMS. Sorry to have to bother you again. Do I have to increase the TMS until my mouse can do a full 360 turn with one single horizontal swipe? I use a medium sized razer goliathus pad.
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