September 1, 20169 yr Wizard Added support for all aims, multipliers and coefficients, as well as calculations for both in-game and config file sensitivities. View full update Join the community on Discord!
September 1, 20169 yr Author Wizard Same as BF4 I know, adding it to remove any doubt. Will also add all aims eventually Join the community on Discord!
September 1, 20169 yr I know, adding it to remove any doubt. Will also add all aims eventually Of course
September 1, 20169 yr In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112. Which is correct? I want a hfov of ~102. Thanks.
September 1, 20169 yr Author Wizard In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112. Which is correct? I want a hfov of ~102. Thanks. The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio. If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure (Assuming you play with a 16:9 resolution) Join the community on Discord!
September 1, 20169 yr The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio. If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure (Assuming you play with a 16:9 resolution) Thanks for the help, appreciated.
September 1, 20169 yr Uniform Soldier Aiming is not working in the beta. One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho anyways back to my problem: i use 40cm/360 (0.007468 800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight
September 2, 20169 yr Author Wizard Uniform Soldier Aiming is not working in the beta. One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho anyways back to my problem: i use 40cm/360 (0.007468 800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight I've chosen to set the coefficient to 0 just to eliminate the variable. As soon as you start matching with different percentages the coefficient doesn't scale the same with all sights, but it is true that it does a fairly good job with the default settings. Regarding BF1, haven't looked at the aims and USA yet. Join the community on Discord!
September 3, 20169 yr are the ads sliders off or something? when i set soldier zoom sens to 60% it feels waaaaay too slow compared to my sens on r6 siege which is 60% ads too
September 3, 20169 yr well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game. if you're using 60 % for iron sights in r6 siege then you could try: soldier zoom sensitivity: 80 % uniform soldier aiming: on (advanced) coefficient: 100 %
September 3, 20169 yr well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game. if you're using 60 % for iron sights in r6 siege then you could try: soldier zoom sensitivity: 80 % uniform soldier aiming: on (advanced) coefficient: 100 % ah thanks a lot man! will check it out! also just a quick question, how did you work that out? Edited September 3, 20169 yr by jabbothehut
September 11, 20169 yr I know, adding it to remove any doubt. Will also add all aims eventually That would be somehow a must-have , still waiting that you add it for BF4 .
September 11, 20169 yr Author Wizard still waiting that you add it for BF4 . BF4 should already have calculations for all aims. Or did I miss any? Join the community on Discord!
September 11, 20169 yr Sry my bad, I meant the different variables which are available in-game; http://www.mouse-sensitivity.com/forum/topic/17-battlefield-4/page-4
September 11, 20169 yr Author Wizard Sry my bad, I meant the different variables which are available in-game; http://www.mouse-sensitivity.com/forum/topic/17-battlefield-4/page-4 That's what is in the calculator now, but given scope/aim names instead of the config file variable name. But I'll look into making a whole separate calculation for in-game only, as a lot of people probably prefer that. Join the community on Discord!
October 3, 20169 yr Hey, if I change the bf4 sights to, lets say 20x, should I set my FOV again before I copy the sensitivity?
October 16, 20169 yr For people who uses Origin Cloud, the file which needs to be edited is the "PROFSAVE_profile_synced" - not sure if you wanna add this information. Also (and I dont know if this was already included in the Beta and if it affects anything) - you can choose between different zoom levels at the weapons, also all the variables have different names now compared to Bf4. I can send you screens/configfiles if you wanna check/add them.
October 18, 20169 yr FYI:Devs say the sensitivity is no longer the same as BF4. I guess they changed it from the beta. Sorry to be the bearer of bad news https://twitter.com/Demize99/status/788261397536837632
October 18, 20169 yr FYI: Devs say the sensitivity is no longer the same as BF4. I guess they changed it from the beta. Sorry to be the bearer of bad news https://twitter.com/Demize99/status/788261397536837632 I wonder why they changed it again, their is absolutely no need for this what so ever. The range is more then wide enough from 1 inch to 100 if you want to, i don't understand why they need to change it every f*cking time! I guess they want to mess up your muscle memory up with every new game lol
October 18, 20169 yr Author Wizard Thanks for the heads-up, will re-analyze! Join the community on Discord!
October 18, 20169 yr Thanks for the heads-up, will re-analyze! Thanks so much! Wondered why my hipfire felt so jerky and wierd.
October 18, 20169 yr Author Wizard Is this just a PS4 change? PC version seems identical. Join the community on Discord!
October 18, 20169 yr Is this just a PS4 change? PC version seems identical. seems to be a pc one as well apparently
October 19, 20169 yr Is this just a PS4 change? PC version seems identical. was wondering what I should set my coefficient on Uniform Soldier Aim as if I want to keep the same sens across all scopes Edited October 19, 20169 yr by jabbothehut
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