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Battlefield 1

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  • Basically you can only truly match mouse movements for a certain distance across your screen. Any other distance will be more and more inaccurate as you move away from that screen distance.   The co

  • Bernd Matthys
    Bernd Matthys

    I suggest you all wait for the wizard to update the calculator instead of messing with your hand-eye coordination. When updated that will be the one and only 100% accurate solution, and not the crap

  • It's not about "best" that will depend on your personal preference. If you are trying to match sensitivities between BF1 and another game, the easiest way would be to match the 360 distance using the

In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112.

 

Which is correct? I want a hfov of ~102.

 

Thanks.

  • Author
  • Wizard

In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112.

 

Which is correct? I want a hfov of ~102.

 

Thanks.

The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio.

 

If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure :)

 

(Assuming you play with a 16:9 resolution)

The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio.

 

If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure :)

 

(Assuming you play with a 16:9 resolution)

 

Thanks for the help, appreciated.

Uniform Soldier Aiming is not working in the beta.

 

One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho

 

anyways back to my problem: i use 40cm/360 (0.007468    800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight

  • Author
  • Wizard

Uniform Soldier Aiming is not working in the beta.

 

One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho

 

anyways back to my problem: i use 40cm/360 (0.007468    800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight

I've chosen to set the coefficient to 0 just to eliminate the variable. As soon as you start matching with different percentages the coefficient doesn't scale the same with all sights, but it is true that it does a fairly good job with the default settings.

 

Regarding BF1, haven't looked at the aims and USA yet.

well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game.

 

if you're using 60 % for iron sights in r6 siege then you could try:

 

soldier zoom sensitivity: 80 %

uniform soldier aiming: on

(advanced) coefficient: 100 %

well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game.

 

if you're using 60 % for iron sights in r6 siege then you could try:

 

soldier zoom sensitivity: 80 %

uniform soldier aiming: on

(advanced) coefficient: 100 %

ah thanks a lot man! will check it out! also just a quick question, how did you work that out?

Edited by jabbothehut

  • 2 weeks later...
  • Author
  • Wizard

Sry my bad, I meant the different variables which are available in-game;

 

http://www.mouse-sensitivity.com/forum/topic/17-battlefield-4/page-4

That's what is in the calculator now, but given scope/aim names instead of the config file variable name. But I'll look into making a whole separate calculation for in-game only, as a lot of people probably prefer that.

  • 3 weeks later...
  • 2 weeks later...

For people who uses Origin Cloud, the file which needs to be edited is the "PROFSAVE_profile_synced" - not sure if you wanna add this information. Also (and I dont know if this was already included in the Beta and if it affects anything) - you can choose between different zoom levels at the weapons, also all the variables have different names now compared to Bf4. I can send you screens/configfiles if you wanna check/add them.

FYI:

Devs say the sensitivity is no longer the same as BF4. I guess they changed it from the beta. Sorry to be the bearer of bad news :(

 

https://twitter.com/Demize99/status/788261397536837632

I wonder why they changed it again, their is absolutely no need for this what so ever.

The range is more then wide enough from 1 inch to 100 if you want to, i don't understand why they need to change it every f*cking time!

I guess they want to mess up your muscle memory up with every new game lol

Is this just a PS4 change? PC version seems identical.

was wondering what I should set my coefficient on Uniform Soldier Aim as if I want to keep the same sens across all scopes

Edited by jabbothehut

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