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Does changing resolution affect muscle memory?

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Could changing your resolution or aspect ratio in-game negatively affect your muscle memory? I'd like to use a different resolution and aspect ratio in CS:GO, but I'm worried it will negatively affect me if I go back to 1920x1080 when I pick up another FPS.

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  • potato psoas
    potato psoas

    You'll probably be fine as long as you aren't stretching your resolution. If you are using the same monitor... a change in resolution will not affect sensitivity, only if it is a change in aspect

  • It will affect cursor muscle memory if you have image scaling enabled, such as fullscreen, or maintain aspect ratio, as the image is being upscaled. The cursor moves in pixel increments, so scaling th

  • Thanks for the feedback guys. Looks like I'm playing CS:GO in native resolution or not at all.  

You'll probably be fine as long as you aren't stretching your resolution.

If you are using the same monitor... a change in resolution will not affect sensitivity, only if it is a change in aspect ratio - then your FOV will be affected on one of the axes and you will need to account for it.

If you are going to play stretched in CS:GO, you will definitely mess up your sensitivity, because you will no longer be maintaining a 1:1 sensitivity - you will perceive different sensitivities for each axis.

It will affect cursor muscle memory if you have image scaling enabled, such as fullscreen, or maintain aspect ratio, as the image is being upscaled. The cursor moves in pixel increments, so scaling the image will also scale your input.

It will only affect rotational muscle memory if you:

  1. reduced resolution, disabled image scaling (fullscreen, maintain aspect ratio)
  2. changed aspect ratio, enabled image scaling (fullscreen)

Scenario 1 will change the physical size of the image, changing the focal length. The game will be more zoomed out. The fov is the same, but only because there are black borders instead of rendering more fov. So the sensitivity will need to be changed to account for what the fov should be, then muscle memory would be preserved.

Scenario 2 will stretch the image on one axis, skewing the feedback for your input. Horizontal or vertical axis will feel different.

 

 

Edited by Drimzi

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