Skip to content
View in the app

A better way to browse. Learn more.

Mouse Sensitivity Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Overload

Featured Replies

  • 1 year later...
  • Replies 2
  • Views 2.3k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • DPI Wizard
    DPI Wizard

    A lot of games like this are impossible to measure, but in this game it can be done if you do it very slowly yes. Also since it's based on Unity it's possible to sort of deduct what the sensitivity sh

Since the game has no direct mouse response like a regular shooter but a certain inertia due to controlling a ship in space, how did you measure sensitivity and made it comparable to other games? I noticed that regardless of sensitivity setting, a tool I use to make "Overwatch 360° turns" (my sensitivity base game) resulted in the ship turning only a third round in all cases. But I must say that turning speed felt somehow right with your suggested setting regardless and increasing the sensitivity felt too fast. So, what did you do exactly to calibrate the non-linear response in this game? Did you just move very slowly to avoid the inertia effect?

Also, is it possible to reduce the FOV below what the ingame options allow?

  • Author
  • Wizard
On 7/8/2020 at 10:52 AM, VaniKa said:

Since the game has no direct mouse response like a regular shooter but a certain inertia due to controlling a ship in space, how did you measure sensitivity and made it comparable to other games? I noticed that regardless of sensitivity setting, a tool I use to make "Overwatch 360° turns" (my sensitivity base game) resulted in the ship turning only a third round in all cases. But I must say that turning speed felt somehow right with your suggested setting regardless and increasing the sensitivity felt too fast. So, what did you do exactly to calibrate the non-linear response in this game? Did you just move very slowly to avoid the inertia effect?

Also, is it possible to reduce the FOV below what the ingame options allow?

A lot of games like this are impossible to measure, but in this game it can be done if you do it very slowly yes. Also since it's based on Unity it's possible to sort of deduct what the sensitivity should be even if the measurements are slightly inaccurate.

As for the FOV, not possible to set lower as far as I'm aware.

Create an account or sign in to comment

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.