October 26, 20187 yr hello i have been messing around with this and i can't figure out somethings 1- on relative which is supposed to give you a 1:1 when ads the scoping sensitivity is not 1:1 , not with iron sights not with red dot or reflex 2- why is it that i cant have the same sensitivity for 1x scopes like iron sights and red dots ( if there is a way please tell me ) i get it that getting 1:1 from all scopes are not possible or even not reasonable to do so but why can i not get the same sensitivity for the scopes with same zooms ? in r6 for example you have the same sensitivity for holo red dot and iron sight
October 26, 20187 yr Wizard There is no such thing as 1:1 when it comes to scopes or any aim with different FOV. It depends on what you try to achieve. Legacy gives you the same tracking speed on all scopes (in 16:9 resolution): But everything else like 360 distance and monitor distance X% will be different. Join the community on Discord!
October 26, 20187 yr the problem is that not even the iron sights have the same sensitivity comparing to each other if i do a 360 with a rifle it won't be the same when i do it with a shotgun both having iron sights not even a fix for that ? @DPI Wizard Edited October 27, 20187 yr by ZSfGuBcu
October 27, 20187 yr 1 hour ago, Guest ZSfGuBcu said: the problem is that not even the iron sights have the same sensitivity comparing to each other if i do a 360 with a rifle it won't be the same when i do it with a shotgun both having iron sights not even a fix for that ? @DPI Wizard The shotgun and assault rifle would need to have the exact same fov for the 360 distance to be identical. In the past, equipping the game's variation of the reddot sight usually normalised every gun besides the pistols to the same fov. Check if you can do that in BO4. Iron sights are typically different, with an hfov (4:3) of 65 for pistols, 55 for shotgun and smg, 50 for ar, 45 for lmg. For BO4, this behaviour would require the independent ads fov scaling, as affected will be based on the user-set fov and not the default, and even then they might be using different values this year. Since the ads fovs differ for different guns, it is impossible to make them all have the same 360. There is no way to disable fov-dependent sensitivity scaling. For it to be possible to match 360s at different fovs, you would have to be able to somehow disable the legacy/relative sensitivity scaling and only use the ads pitch/yaw sensitivity multiplier.
October 27, 20187 yr 4 minutes ago, Drimzi said: The shotgun and assault rifle would need to have the exact same fov for the 360 distance to be identical. In the past, equipping the game's variation of the reddot sight usually normalised every gun besides the pistols to the same fov. Check if you can do that in BO4. Iron sights are typically different, with an hfov (4:3) of 65 for pistols, 55 for shotgun and smg, 50 for ar, 45 for lmg. For BO4, this behaviour would require the independent ads fov scaling, as affected will be based on the user-set fov and not the default, and even then they might be using different values this year. Since the ads fovs differ for different guns, it is impossible to make them all have the same 360. There is no way to disable fov-dependent sensitivity scaling. For it to be possible to match 360s at different fovs, you would have to be able to somehow disable the legacy/relative sensitivity scaling and only use the ads pitch/yaw sensitivity multiplier. i understand it now so my question now is that , so what now ? is the way to make the game feel like other games like r6 would be to use relative sensitivity at 1.33 monitor match and just get used to a gun ?
October 27, 20187 yr To make it similar to other games, yes you would use the relative system. Typically games scale like the relative system, using a predetermined coefficient that is equal to the fov type of the game. So if a game uses 4:3 angles, then it's a 4/3 (~1.33) coefficient, a 16:9 game would be a 16/9 (~1.78) coefficient. In addition to this, they typically let the user control the sensitivity using a multiplier. So it distance matches the specified angles relative to the screen by using the coefficient, and then scale by a user specified multiplier. R6 is an odd game though, I don't think you can copy that game since the scaling seems completely different for the weapons. You would only really be able to match one weapon.
October 27, 20187 yr 12 hours ago, Drimzi said: To make it similar to other games, yes you would use the relative system. Typically games scale like the relative system, using a predetermined coefficient that is equal to the fov type of the game. So if a game uses 4:3 angles, then it's a 4/3 (~1.33) coefficient, a 16:9 game would be a 16/9 (~1.78) coefficient. In addition to this, they typically let the user control the sensitivity using a multiplier. So it distance matches the specified angles relative to the screen by using the coefficient, and then scale by a user specified multiplier. R6 is an odd game though, I don't think you can copy that game since the scaling seems completely different for the weapons. You would only really be able to match one weapon. hey thanks for the help also i was watching your csgo aim training on youtube today , very impressive stuff
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