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Rainbow Six to CSGO (Aspect ratio Issue)

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Just now, DPI Wizard said:

Generally enter a 4:3 resolution for csgo (like 1920x1440) and 16:10 res for R6 (1920x1200).

So it doesn't matter that the resolution played on Siege is 1920x1080 but aspect ratio is 4:3?

  • Author
2 minutes ago, DPI Wizard said:

No, the FOV will be calculated using the aspect ratio, not the native resolution.

I'm sorry to be a pain but by any chance could you do an example conversion to csgo for me? I want to do this for my friends and i've had the subscription last month but just could not work out how to use this site properly.

My sens for Rainbow Six Siege is: 12 Horiz, 12 Vert, 59 ADS. 400 DPI, 86 FOV. 1920x1080 16:10 24 inch monitor. (Convert my Holo, Red Dot, Reflex not Acog or hipfire)

I need this to be converted to CSGO on a 4:3 resolution (hipfire) so that when I aim in on Siege down a holosight, it matches the sensitivity of my csgo hipfire aim because my friends are saying that the conversion i've done for them is incorrect and i'm not sure how to do it all properly.

  • Author
16 minutes ago, DPI Wizard said:

Are both games stretched to fill out the screen, or do you have black bars in any of them?

Both are filled out to the screen sorry for the late reply

  • Author
1 minute ago, DPI Wizard said:

It's the slowest matching method, meaning tracking a target is the same between scopes.

 

So if I turn it up to 100% the conversion would be incorrect?

  • Author
Just now, DPI Wizard said:

No, then movement to the edge of the monitor will be the same between the aims, but tracking will be different. 

So the best option is at 0% because I did a conversion just then the same that you did but then when he used it in game on csgo, when he did a 360 in game, the amount he moved the mouse to do the 360 was completely different to siege when he aimed in and tried to do a 360. I know it sounds confusing but thats how he said the conversion was wrong... csgo felt so much faster to him compared to R6.

  • Author
2 minutes ago, DPI Wizard said:

360 distance is different from Monitor Distance, and is generally only used for hipfire to hipfire conversion. But since the aim in R6 has such wide FOV you can use it there as well if you prefer.

So that means I could put the 360 distance to 100%?

 

  • Author
1 minute ago, DPI Wizard said:

 360 distance doesn't have a percentage attached to it, it always matched the distance to turn 360 degrees.

Ok, if my mate has a 3:2 res on Siege what is that in terms of 1920x?

  • Author
1 minute ago, DPI Wizard said:

1920x1280 ;)

Should It feel different when you do a full swipe on a mouse mat on csgo compared to siege when you convert? Because my mate can do a full 360 perfectly on siege but on csgo can do like 2 and 1/4 using the converted sens. Thats why he thinks its wrong

  • Wizard
2 minutes ago, aKH.DD said:

Should It feel different when you do a full swipe on a mouse mat on csgo compared to siege when you convert? Because my mate can do a full 360 perfectly on siege but on csgo can do like 2 and 1/4 using the converted sens. Thats why he thinks its wrong

Does he have raw mouse input on in CSGO? Or Windows Pointer Speed set to 6/11?

  • Author
Just now, DPI Wizard said:

CSGO with 2.212659 should be the exact same 360 distance as the R6 settings if that's what he wants to achieve.

Also assuming the config file sensitivity in R6 are both the default value of 0.02 btw.

You got 2.212659 when you converted it but I got 2.0?

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