December 13, 20187 yr im trying to lower my dpi from 3200 down to 1600, but ive gotten pretty comfortable with my current overwatch sens of 2.9. is there a way that the calculator can adjust for the dpi change? i could just double my ow sens to compensate but im not sure if its that easy or not
December 13, 20187 yr 1 hour ago, RockieSmithson said: im trying to lower my dpi from 3200 down to 1600, but ive gotten pretty comfortable with my current overwatch sens of 2.9. is there a way that the calculator can adjust for the dpi change? i could just double my ow sens to compensate but im not sure if its that easy or not Yes that is exactly how you do it, and the calculator can help if you need it (as shown below). Your effective sensitivity is a product of in-game sensitivity and DPI (as well as Windows Pointer Speed).
December 13, 20187 yr Wizard 7 hours ago, RockieSmithson said: i could just double my ow sens to compensate but im not sure if its that easy or not For OW yes, but for a lot of games NO! This only works for about half the games. For any game that has 0 as a valid sensitivity this does not work. Using the calculator like potato shows does the trick though. Join the community on Discord!
December 13, 20187 yr 2 hours ago, DPI Wizard said: For OW yes, but for a lot of games NO! This only works for about half the games. For any game that has 0 as a valid sensitivity this does not work. Using the calculator like potato shows does the trick though. Wait, which games can you give as an example?
December 13, 20187 yr Wizard 1 hour ago, potato psoas said: Wait, which games can you give as an example? Half was a bit exaggerated, a quarter (based on the games in the calculator) is more correct. 85 entries are this way, for example: PUBG in-game: Minecraft: All Battlefields: Planetside 2: Join the community on Discord!
December 13, 20187 yr 6 minutes ago, DPI Wizard said: Ah ok I never knew that, I wonder why they are different
December 13, 20187 yr Wizard 1 hour ago, potato psoas said: Ah ok I never knew that, I wonder why they are different The mathematical reason is simple; If 0 is a valid sensitivity it obviously can't be multiplied or divided, and it's impossible to reach 0 by division or multiplication. This is probably a better example: Sensitivity formulas for games like this are usually much more complex than those where there is a 1:1 relation between sensitivity, DPI and distance. Join the community on Discord!
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