November 6, 201312 yr U sure warface mapping is correct? I try to sync cs:go w/ warface and it dosnt seem to work. Accel is off for sure using 800dpi@125hz
November 6, 201312 yr Author Wizard Is it off by much? Warface has a lot of issues registering mouse input, even at 125 Hz. If you move your mouse slowly the crosshair won't move at all Join the community on Discord!
November 8, 201312 yr Warface seems to be way of with the sensitivity in minecaft i do a 360 in 4in and in Warface i do 2 360s in 4in (the DPI of my mouse is 100 i think, i dont know how to see what my DPI is so
November 8, 201312 yr it seems that the default in Warface is the same as minecraft's default witch is 100% in minecraft (0.5) and 45 in Warface
November 8, 201312 yr Author Wizard I'm checking these soon. Warface is as you probably know pretty terrible on mouse response (if you move your mouse slowly nothing is registered), so it's hard to measure it. Join the community on Discord!
November 15, 201312 yr i'm not getting this problem with small counts but i got it once and at this time your calculation was working but when i restarted the game and came back to the normal, your calculations didn't work it out
February 9, 201412 yr Author Wizard Strange. Are you sure acceleration is turned off, and raw mouse input is on? Also, are you using default FOV? Join the community on Discord!
February 9, 201412 yr Author Wizard I'll check it! Btw, what numberes where yiu using, and what was the measured result? Join the community on Discord!
February 10, 201412 yr ut3, fov 100, 724 dpi, sens 4.4 -> 47 cm in warface sens 8 gives me the same distance (which i then reduced to 7 because the fov is smaller. vfov 60 in warface / vfov 68 in ut3)
February 10, 201412 yr Author Wizard Hi! I think acceleration makes the calculation seem off. They are correct for 100% unaccelerated movement, however this is only possible to achieve with scripting (which is what I do). I plan to add customizable acceleration to the calculations in the future Join the community on Discord!
February 10, 201412 yr Author Wizard I don't know if they've fixed this in Warface yet, but as stated in the notes, Warface does not register single counts. This means that if you move your mouse really slowly, the crosshair will not move at all. The experienced effect is that a lot of counts from the mouse are dropped, and you need to lower the sensitivity to get the correct distance. This is a workaround, and hard to calculate... If you try one 360 with very slow movement, and one with rapid movement, are they the same distance? Join the community on Discord!
February 11, 201412 yr Hi. I've got the same issue. I have 40cm mouse pad and a deathadder 2013 with 1600dpi. It says I have 31cm for 360 but it's more like 40+.
February 11, 201412 yr Author Wizard Can you check if you have the same issue with other games, also if the distance is the same with slow and fast movement? There might be some driver related acceleration going on here. Join the community on Discord!
February 11, 201412 yr yes, same distance.... no accel, no deadzone. maybe try the new warface launcher?
February 11, 201412 yr Author Wizard You were absolutely right, the correct sensitivity is half of what the calculator said. The mouse response is very good now, as opposed to when I tested it initially. Thanks for notifying me, the calculator is updated now Join the community on Discord!
February 12, 201412 yr Hello, If i want my ingame sensitivity to be the same as my windows desktop sensitivity, what should i choose in Warface settings? I use 6/11 in windows settings and 800 dpi in my mouse.
February 12, 201412 yr Author Wizard This is an upcoming feature, but it's not quite ready yet. Join the community on Discord!
February 13, 201412 yr But do you know how to answer this? besides the new site feature...i kinda need this asap. thx!
February 13, 201412 yr ...but it's never gonna be exatcly the same, since on desktop there's no precise sensitivity change (as per in_game value).
February 13, 201412 yr Author Wizard There is a way of doing this precisely, but you need resolution and probably FOV as well to calculate it. And there's no universal equation that will work, it will need to be integrated into the existing game algortihms. I'm working on it Join the community on Discord!
November 6, 201411 yr I play on 800 DPI and 22 Sensitivity on Warface and I do about a 380 on a whole swipe of the mouse pad. I used the caculator to convert it for other games I tried tons of other games and the sensitivty is almost double mine on Warface. My aim on Warface is flawless and I was wondering if you could fix the caculator?
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