April 1, 20197 yr you mean this one? https://steamcommunity.com/sharedfiles/filedetails/?id=1423146825
April 1, 20197 yr Author Wizard 1 minute ago, stereo3D said: you mean this one? https://steamcommunity.com/sharedfiles/filedetails/?id=1423146825 Yes, it changed the sensitivity (quite radically, almost twice the 360 distance with the 100 FOV file) but not the FOV. Tested in single player campaign. I got the game on Uplay btw, don't know if there's any difference. Join the community on Discord!
April 1, 20197 yr it worked for me with the retail version. could you add support for the config sensitivity? X:\Rainbow Six Vegas 2\KellerGame\Config\PCKellerInput.ini -> MouseSensitivity=
April 1, 20197 yr Author Wizard 15 minutes ago, stereo3D said: btw the mod files are vertical FOV that's why the sensitivity changes so much. That makes sense. For me the viewmodel changes but the actual FOV stays the same. I'll try to figure out what's going on. Default: 75: 100: Join the community on Discord!
April 2, 20197 yr did you figure it out? i just started a new game and noticed the FOV won't change until you reach the first checkpoint. the sens slider is way too coarse, config sens is definitely needed.
April 2, 20197 yr Author Wizard 37 minutes ago, stereo3D said: did you figure it out? i just started a new game and noticed the FOV won't change until you reach the first checkpoint. the sens slider is way too coarse, config sens is definitely needed. That's probably it, I'll do it later today! Join the community on Discord!
April 2, 20197 yr Author Wizard Got config file added now (note that it uses both the in-game and the config file sensitivity), and verified the FOV mod. It does not change sensitivity after all, just a bug before the first check point. Join the community on Discord!
Create an account or sign in to comment