August 18, 20196 yr To get 1:1 X and Y sensitivity do you calculate them separately or will just doing Horizontal be enough and matching the Vertical value?
August 18, 20196 yr Author Wizard Just now, Bebe said: To get 1:1 X and Y sensitivity do you calculate them separately or will just doing Horizontal be enough and matching the Vertical value? They need to be calculated separately, but just use the "All" option to calculate them both Join the community on Discord!
August 18, 20196 yr Seems pretty limited as far as sensitivity options goes, is there only hipfire sensitivity? The base sensitivity at 0 is a little high too for 1000+ dpi. Looks pretty interesting otherwise though so might have to give it a go anyway since there's not many shooters that have caught my attention lately.
August 18, 20196 yr Author Wizard ADS added as well, scope next! 11 minutes ago, iBerggman said: Seems pretty limited as far as sensitivity options goes, is there only hipfire sensitivity? The base sensitivity at 0 is a little high too for 1000+ dpi. Looks pretty interesting otherwise though so might have to give it a go anyway since there's not many shooters that have caught my attention lately. 0 is quite high, but far from the worst I've seen. The game has ADS and scope sensitivity too. No FOV option though, locked to 90 hdeg. Join the community on Discord!
August 18, 20196 yr 2 minutes ago, DPI Wizard said: ADS added as well, scope next! 0 is quite high, but far from the worst I've seen. The game has ADS and scope sensitivity too. No FOV option though, locked to 90 hdeg. Thanks, sounds good. Yeah, I suppose it's not too bad, doesn't seem you have to use the menu for much so an auto loaded dpi profile should be just fine to get some more range at reasonable dpi levels. I remember Warframe was one of the games I didn't even bother with since I would've had to use <400dpi to get a somewhat accurate conversion.
August 18, 20196 yr Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False Edited August 18, 20196 yr by Bebe Adding Fix
August 20, 20196 yr I'm having issues with the sensitivity. I'm using a program called "Sensitivity Matcher" by Kovaak to check if the cm/360 is correct, and the values from this site is indeed correct. But the sensitivity doesn't match when using the mouse, it's much slower. Nvm, it was the acceleration, put the settings in the wrong file. Edited August 20, 20196 yr by KazoKir
August 23, 20196 yr On 8/18/2019 at 3:48 PM, Bebe said: Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False super useful thx
August 24, 20196 yr On 18/08/2019 at 22:48, Bebe said: Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False screwed up my tracking hard before seeing this post time to rebuild Edited August 24, 20196 yr by fortunate reee ┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
August 25, 20196 yr On 8/18/2019 at 11:48 PM, Bebe said: Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False Omg thank you, I immedietly noticed something was wrong, negative acceleration is very strong in this one.
August 29, 20196 yr @DPI Wizard Todays patch just added a FOV slider. Quite a nice and detailed changelog of other fixes as well, should fix Ace disappearing after rerolling amongst other annoying little things like that by the looks of it. The slider goes from 0.5 to 1.5 with 1.0 being the default, no idea about the actual degrees though. 1.5 has some serious distortion though so it should be well over 100 hfov.
August 30, 20196 yr Author Wizard 1 hour ago, iBerggman said: @DPI Wizard Todays patch just added a FOV slider. Quite a nice and detailed changelog of other fixes as well, should fix Ace disappearing after rerolling amongst other annoying little things like that by the looks of it. The slider goes from 0.5 to 1.5 with 1.0 being the default, no idea about the actual degrees though. 1.5 has some serious distortion though so it should be well over 100 hfov. It maxes out at 135, and while ADS is affected by FOV change, scope is not. All updated now Join the community on Discord!
February 27, 20214 yr I didint understand How to make the sensibility 1:1 what do u mean calculate with ALL option? In fact i don t even know How i should make tem equal since i don t know How the game considers them.
February 27, 20214 yr 3 hours ago, Guipe said: I didint understand How to make the sensibility 1:1 what do u mean calculate with ALL option? In fact i don t even know How i should make tem equal since i don t know How the game considers them. <-all if you quote a post you are referring to that might just make it easier to help you with whatever you are looking at highly suggest the ┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
May 21, 20223 yr I'm pretty sure the 'aim' sensitivities are wrong, since it makes aiming rotates more than non-aiming. Edited May 21, 20223 yr by drtongchai reduce ambiguity
May 22, 20223 yr Author Wizard 15 hours ago, drtongchai said: I'm pretty sure the 'aim' sensitivities are wrong, since it makes aiming rotates more than non-aiming. Do you have a specific example? Use the purple share button Join the community on Discord!
July 19, 20223 yr Author Wizard 1 minute ago, zapia said: where is this option my dude? Who are you replying to? Join the community on Discord!
July 26, 20232 yr On 5/22/2022 at 6:49 PM, DPI Wizard said: Do you have a specific example? Use the purple share button This is an old question that wasn't responded to, but I have a similar issue. https://www.mouse-sensitivity.com/?share=663d4502e0679071c1aa7623c333b1df The Aim Sensitivities are faster both using kovaak's sensitivity matcher and manually 360'ing with my mouse on 125hz
July 26, 20232 yr Author Wizard 1 hour ago, SeikoPotato said: This is an old question that wasn't responded to, but I have a similar issue. https://www.mouse-sensitivity.com/?share=663d4502e0679071c1aa7623c333b1df The Aim Sensitivities are faster both using kovaak's sensitivity matcher and manually 360'ing with my mouse on 125hz Thanks for the link, I see the issue now. Working on fixing it! Join the community on Discord!
July 26, 20232 yr 50 minutes ago, DPI Wizard said: Thanks for the link, I see the issue now. Working on fixing it! You are doing God's work
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