October 17, 20196 yr Hey, when calculating the zoom sensitivity multiplier for quake champions, they added an option that is along the lines of "automatically scale zoom by change in focal length" basically making it so that it automatically converts using mm0%, my question is, do i have to change the zoom sensitivity from 1 down to 0.83 or do i just leave it at 1?
October 17, 20196 yr Wizard Just now, YungTrapperZoj said: Hey, when calculating the zoom sensitivity multiplier for quake champions, they added an option that is along the lines of "automatically scale zoom by change in focal length" basically making it so that it automatically converts using mm0%, my question is, do i have to change the zoom sensitivity from 1 down to 0.83 or do i just leave it at 1? Quake Champions zoom sensitivity has always been off compared to a regular mathematical scale. So I need to (painstakingly) analyze this and see exactly what it does. It might be as simple as your suggestion though, but I'll check it to be sure and add it as a Special Option to the game. Join the community on Discord!
October 17, 20196 yr Wizard For reference, this is what the Quake Champions zoom sensitivity looks like (or at least used to look like). The orange line is a regular MDH scaling closest to what the game does, while the blue line is how the game actually scales. (FOV on the bottom, counts on the left) Join the community on Discord!
October 17, 20196 yr Pretty sure they were using a look up table, with hard coded multipliers for each fov. According to recent patch notes, they changed it to have a toggle for 0% mm, or no scaling at all, with a simple multiplier similar to overwatch. The whole system should be the same as KovaaKs. Edited October 17, 20196 yr by Drimzi
October 17, 20196 yr Wizard Just now, Drimzi said: Pretty sure they were using a look up table, with hard coded multipliers for each fov. According to recent patch notes, they changed it to have a toggle for 0% mm, or no scaling at all, with a simple multiplier similar to overwatch. I'll check the FOV's tomorrow and see if anything changed. Looking back at the original analysis, it's pretty obvious when graphed that it had one scaling for <100 to 110, one for 110-130 and a final one for 130+. I found 59% MDH to be the best average, but can't quite recall if I analyzed each step of the scaling. Join the community on Discord!
October 18, 20196 yr Wizard Updated! Thankfully the game now uses MDH 0% with auto-scale zoom sens on. Also added an option to turn it off. Join the community on Discord!
October 19, 20196 yr Wizard 3 hours ago, stereo3D said: @DPI Wizard default FOV got changed to 120 at some point. Fixed. Join the community on Discord!
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