October 29, 20196 yr Hello , i got a super nooby question regarding the mdh % ( i'm just gonna talk about csgo in this question but it is a general question ) so the the i read the topic that Skidushe made on the monitor match and how it kinda works but from what i gathered the 0% is good for tracking and find adjustment and 100% is basically the edge of the screen ( goes from 0% in the middle and each side increases until it hits 100% ) for csgo 0% is basically 0.818933 , so when someone uses lower sensitivity for their scope multiplier what happens then ? like is he using negative MDH ? ( IF that even exist ) and the same for basically higher values . TOPIC THAT I'M REFERRING TO : Edited October 29, 20196 yr by ZSfGuBcu
October 29, 20196 yr Wizard 48 minutes ago, Guest ZSfGuBcu said: for csgo 0% is basically 0.818933 , so when someone uses lower sensitivity for their scope multiplier what happens then ? like is he using negative MDH ? ( IF that even exist ) and the same for basically higher values . I added support for negative MDH a few weeks ago. It's technically not a mathematical "sane" thing, but it's simply using the opposite value of the difference between 0 and the positive value. So for instance if 0% is 8.5472 inches and 100% is 7.5738 (a difference of -0.9734), then -100% is (8.5472+0.9734) 9.5206 inches. This way you can make a consistent match slower than 0%. Join the community on Discord!
October 29, 20196 yr Ahh ok i got it , yea i was wondering since they value obviously is possible since you can use it in games if you want but on the topic it really did not make any sense when looking at the monitor picture . again thanks for the help .
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