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Different games, bad aim

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Hey guys,

For some reason it seems like when I transfer my settings into Destiny 2 or Halo 2, the aim just feels bad. I got my desired result in Modern Warfare and Hunt:showdown and they feel basically the same and play very good. The calculation was setup right and everything is setup in game so are these just two games that don't translate well in this system>

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  • TheNoobPolice
    TheNoobPolice

    It's probably  just because they are different games. Every game has a slightly different setup as far as input / processing delay, strafe speed and acceleration plays a huge part, because people very

It's probably  just because they are different games. Every game has a slightly different setup as far as input / processing delay, strafe speed and acceleration plays a huge part, because people very rarely stand exactly still when aiming, the amount of sway or headbob, some use a fixed camera position directly on the pivot point that your character "floats" around, and others mount a camera physically into the character model which affects the pivot point and aiming feel slightly.

Don't get too hung up on trying to get it to feel like EXACTLY like another game, the point is getting it to feel close enough to what you are the most comfortable with, and finding what approach to take for different FOV conversion methods works best for you.

11 hours ago, Kiwimans1 said:

Hey guys,

For some reason it seems like when I transfer my settings into Destiny 2 or Halo 2, the aim just feels bad. I got my desired result in Modern Warfare and Hunt:showdown and they feel basically the same and play very good. The calculation was setup right and everything is setup in game so are these just two games that don't translate well in this system>

destiny 2 has a really scuffed input fov , also has bullet magnetism  so kind of sucks all of the skill out of a player

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

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