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Conversion Problems

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  • Author
1 hour ago, DPI Wizard said:

Describe your problem and post a screenshot of your conversion please :)

Well, I'm trying to convert my Battlefield 4 settings to CoD MW (2019). However, for some reason, the calculations appear to have different percentages in Iron Sight Sensitivity, Close range, magnified close range, etc. than the ones I have inside my game. I'm trying to be as accurate as possible to get the same feeling in MW as I do in BF4.

81450793_187121209094996_7079526376478343168_o.jpg

  • Wizard
22 minutes ago, TheUnceased said:

However, for some reason, the calculations appear to have different percentages in Iron Sight Sensitivity, Close range, magnified close range, etc. than the ones I have inside my game.

This is explained in the instructions, specifically the last part of this post.

In short, when you select an "All" aim everything will be calculated based on the conversion setup. If this doesn't match your setup you must either tweak the setup, or if it isn't possible to get them to match you must convert manually from hipfire to hipfire and ADS to ADS etc.

  • Author
6 hours ago, DPI Wizard said:

This is explained in the instructions, specifically the last part of this post.

In short, when you select an "All" aim everything will be calculated based on the conversion setup. If this doesn't match your setup you must either tweak the setup, or if it isn't possible to get them to match you must convert manually from hipfire to hipfire and ADS to ADS etc.

Ok. So how do I use the conversion setup?

10 hours ago, TheUnceased said:

Ok. So how do I use the conversion setup?

you have to figure out the scaling the game you main uses (battlefield 4 uniform soldier aiming is either 75%/ 100% monitor distance so using those for scope might get you closer to your values ) 

!match your hipfire fov !

i prefer using 0% vertical for the most uniformity between games  the section shown in the pic is your friend 

image.png

others use 360 for hipfire and either {75/100% horizontal =133/178% vertical } to match this works but not as ideal as 0% does 

 

there are plenty of threads on this forum that can help you figure out how to use the calc to its fullest :)

 

Edited by fortunate reee

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

  • 3 weeks later...
  • Author
On 12/26/2019 at 3:04 AM, fortunate reee said:

you have to figure out the scaling the game you main uses (battlefield 4 uniform soldier aiming is either 75%/ 100% monitor distance so using those for scope might get you closer to your values ) 

!match your hipfire fov !

i prefer using 0% vertical for the most uniformity between games  the section shown in the pic is your friend 

image.png

others use 360 for hipfire and either {75/100% horizontal =133/178% vertical } to match this works but not as ideal as 0% does 

 

there are plenty of threads on this forum that can help you figure out how to use the calc to its fullest :)

 

I don't use Uniform Soldier Aim.

9 hours ago, TheUnceased said:

I don't use Uniform Soldier Aim.

image.png.cd1a9cff478da47593bc89493cbd5993.png

just set this up and match your hipfire fov to an identical value through the calculator and youll be fine 

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

  • Author
14 hours ago, fortunate reee said:

image.png.cd1a9cff478da47593bc89493cbd5993.png

just set this up and match your hipfire fov to an identical value through the calculator and youll be fine 

Ok. Thank you so much. For the future, is this how I use the calculator for the conversion process?

9 hours ago, TheUnceased said:

Ok. Thank you so much. For the future, is this how I use the calculator for the conversion process?

image.png.83057d1c56b668f088c78f535b630c15.png

id recommedn the 0% vertical option but this ould be another option if you dislike it just make sure to match the fov

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

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