January 7, 20206 yr so im trying to convert my fortnite and apex sens into osu sens, i have alrdy converted apex to fortnite so i have the same on those 2 games and it feels basically the same but for some reason when i convert fortnite to osu it says 0.88, tho if i convert apex to osu it says 0.44 fortnite 7.9% 600 dpi Apex 2 600 dpi
January 11, 20206 yr On 1/7/2020 at 2:24 PM, RozeXd said: so im trying to convert my fortnite and apex sens into osu sens, i have alrdy converted apex to fortnite so i have the same on those 2 games and it feels basically the same but for some reason when i convert fortnite to osu it says 0.88, tho if i convert apex to osu it says 0.44 fortnite 7.9% 600 dpi Apex 2 600 dpi Hello , share screenshots of the conversions and that way it is easier to help you .
January 11, 20206 yr Author 38 minutes ago, Guest ZSfGuBcu said: Hello , share screenshots of the conversions and that way it is easier to help you . as u can see im converting same sens from apex and fortnite to osu but for some reason the results come out different, im not 100% sure either if the osu sens it converts to is the right one
January 11, 20206 yr Wizard 15 minutes ago, RozeXd said: as u can see im converting same sens from apex and fortnite to osu but for some reason the results come out different, im not 100% sure either if the osu sens it converts to is the right one Your Fortnite to Apex conversion are matching 360 distance between the games. This is a method with does not take FOV into account. But when you convert to osu you're using MDH 100% (360 distance is not available for 2D conversion for obvious reasons), which is a FOV based conversion. And since the FOV in the games are different you will get a different result. Also you're FOV in Apex is wrong. You have selected config file as the location, but entered the in-game FOV. This makes the FOV calculation incorrect. Switch Location to In-game and it will be correct. Join the community on Discord!
January 11, 20206 yr hello again , so you are converting the apex to fortnite based on " how much mouse movement it takes to do a full 360 rotation " , so far so good but when you convert the sensitivity from each game to osu with different fovs then you will get the different things . all and all it is best not to worry yourself trying to match sensitivity from 3d games to 2d games , i have been playing aimbooster everyday for more than a year now and i tried these all the time but i feel like the sens does not really work the same way as it does when comparing two 3d games . EDIT : i didn't see the answr from DPI , sorry EDIT 2 : also wtf is that res you are using ? is that an old monitor or you are using a custom res ? Edited January 11, 20206 yr by ZSfGuBcu
January 12, 20206 yr Author 3 hours ago, Guest ZSfGuBcu said: hello again , so you are converting the apex to fortnite based on " how much mouse movement it takes to do a full 360 rotation " , so far so good but when you convert the sensitivity from each game to osu with different fovs then you will get the different things . all and all it is best not to worry yourself trying to match sensitivity from 3d games to 2d games , i have been playing aimbooster everyday for more than a year now and i tried these all the time but i feel like the sens does not really work the same way as it does when comparing two 3d games . EDIT : i didn't see the answr from DPI , sorry EDIT 2 : also wtf is that res you are using ? is that an old monitor or you are using a custom res ? thx for the help and yes its a custom res still 144 hz just helps a bit with frames and feels smoother and more responsive, so then no ways to rly convert my sens to osu?
January 12, 20206 yr 10 hours ago, RozeXd said: thx for the help and yes its a custom res still 144 hz just helps a bit with frames and feels smoother and more responsive, so then no ways to rly convert my sens to osu? hello , you can definitely convert the sense to the windows dpi and osu but i am saying it might not be the same exact feeling since you are playing a 2d game after all ( no movement no rotation no targets at different distances ) i would personally do it this way , if you are using black bars in games then i suggest using vertical distance instead . also lie dpi mentioned the difference in the numbers you get is because of the difference in fov from each game , when you convert hipfire to another hipfire the calculator matches the distance it takes to do a full rotation in a 2d game that is not the case so it uses monitor distance instead Edited January 12, 20206 yr by ZSfGuBcu
January 12, 20206 yr 4 hours ago, Guest ZSfGuBcu said: hello , you can definitely convert the sense to the windows dpi and osu but i am saying it might not be the same exact feeling since you are playing a 2d game after all ( no movement no rotation no targets at different distances ) i would personally do it this way , if you are using black bars in games then i suggest using vertical distance instead . also lie dpi mentioned the difference in the numbers you get is because of the difference in fov from each game , when you convert hipfire to another hipfire the calculator matches the distance it takes to do a full rotation in a 2d game that is not the case so it uses monitor distance instead https://sites.google.com/view/fposu/ fps osu is a better option than for fps players tbh might be worth using 100% horizontal for ads and scopes if you want ideal 2d to 3d certainly worth a try (should leave win /2d on 100%hor regardless of other settings) ┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
January 12, 20206 yr 17 minutes ago, fortunate reee said: https://sites.google.com/view/fposu/ fps osu is a better option than for fps players tbh might be worth using 100% horizontal for ads and scopes if you want ideal 2d to 3d certainly worth a try (should leave win /2d on 100%hor regardless of other settings) oh this looks pretty nice actually , im not into osu and stuff but FpsOsu looks fun . also why 100% ?
January 12, 20206 yr 24 minutes ago, Guest ZSfGuBcu said: oh this looks pretty nice actually , im not into osu and stuff but FpsOsu looks fun . also why 100% ? its mostly preference but for some of us just play better / more aggressive/confident with 100% another option obviously would be or swap it with 360 hipfire if you cant get used to it (uniformity is key ) in the end there is little point in using something that works mathematically ,but not in practice Edited January 12, 20206 yr by fortunate reee ┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
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