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Need someone experienced to test/record input delay in a F2P game (Ring of Elysium), anyone?

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I'll keep it short. I am currently doing some testing along side the developers of the game Ring of Elysium on Steam to determine the effect input delay is having on aim mechanics in the game. The developers have asked for a clip similar to the ones in this Reddit post: https://www.reddit.com/r/Competitiveoverwatch/comments/6xet7k/your_mouse_input_is_being_buffered_to_the_next/

As I am rather inexperienced in this area, I was hoping I could find someone here who have a greater knowledge of macros and testing input than I do, who would be willing to help. I just need a short clip recorded from RoE in a training match, illustrating and preferably quantifying the delay in a streamable/youtube video that could be compared alongside a game like, say...Reflex Arena.

Thank You

(Ring of Elysium: https://store.steampowered.com/app/755790/Ring_of_Elysium/)

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  • Wizard

Just tested, don't have time to make a video right now though.

First of all the game does not register a "PressAndReleaseMouseButton" command at all when in a game. It does register in the menus however.

By setting a 5ms delay between "press" and "release" it does register most of the time (still not every time).

And the bullet mostly fires before any movement, while occasionally it correctly fires between the two movements. It never fires after the two when I tested.

  • Author

Really appreciate it, if/when you get time to do some recording please forward it to me, would be very big for the devs. Discord: Sk#8849

Also, game is a bit finicky with it's anti-cheat, try running whatever macro you are using as administrator.

Edited by TH2020

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