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Pixel ratio - are you pixel skipping?


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  • Wizard

Just added a new feature for advanced and advanced plus modes where you can see your pixel to count ratio.

image.png

Default mode will show the maximum for any aim, while advanced mode will show details for each aim.

A pixel ratio of 1 means that your crosshair moves exactly 1 pixel for every count:

sens3.gifsens8.gif

Going lower means an even smoother movement, like 0.5 pixels/counts:

sens4.gifsens9.gif

Or 0.25:

sens5.gifsens10.gif

Ideally you should not be over 2, as that theoretically means you are unable to aim directly at something on the pixel you skip. Shown here as 2 pixels/count:

sens2.gifsens7.gif

And 4 pixels/count:

sens1.gifsens6.gif

Now as mentioned this is theoretical, the reality is that even at 2 pixels/count variations such as bullet spread will in most games far outweigh this pixel you can't aim at. Also for this to have any real impact you have to aim at something 100-150+ meters away without a scope.

So the bottom line is that it certainly doesn't hurt to make sure the pixel ratio is below 1, but it is by no means critical. Over 2 should be avoided.

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  • Wizard
9 hours ago, Pyroxia said:

Awesome update again. Thank you wizard. Now I switched 400 DPI to 1600 for more smooth aim.

EDIT: PUBG Config file not show pixel counts @DPI Wizard

EDIT 2: in Advanced mode it shows for pubg but in advanced plus it's bugged I think.

PUBG config file is a little bit special. To be able to construct the whole proper config file text blob it is specially coded, so it lacks the individual aim output showing discrepancy and pixel ratio. But if you switch to in-game you should get almost identical sensitivity and the discrepancy and pixel ratio will be shown.

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1 minute ago, DPI Wizard said:

PUBG config file is a little bit special. To be able to construct the whole proper config file text blob it is specially coded, so it lacks the individual aim output showing discrepancy and pixel ratio. But if you switch to in-game you should get almost identical sensitivity and the discrepancy and pixel ratio will be shown.

Ah ok I understand.

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  • Wizard
8 hours ago, egorek375 said:

But can we see less than half a pixel on the screen?  What value can be considered the most visible?  0.250 pixels?

The illustrations to the right with the black dots are a little misleading. It shows you how the crosshair will move across the pixels you see at any given time. But as soon as you move in the game a new image will be rendered, allowing sub-pixel accuracy. You can see from the 0.25 animation to the left that it has a lot more frames rendering sub-pixel movement.

Some games do have a lower limit to how small movements they can render, but it's usually very low and very few games have this issue.

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Would be interesting to see what people generally configure here. Probably on the 1 - 1.5 side due to 400 dpi being the most common choice due to the "my favourite pro gamer uses 400 dpi" effect.

I imagine it is very rare that someone has a configuration that would result in a value of more than 2 at screen centre. Like a 400 dpi 25cm 360 or something. People who play on those sensitivities usually like a fast desktop cursor too so would use at least 800 dpi normally.

Still it's an interesting and informative addition - thanks for adding it.

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  • DPI Wizard pinned this topic
  • 4 weeks later...
  • Wizard
2 hours ago, Wheaks said:

@DPI Wizard Hi sir, why isn't the horizontal resolution affecting the pixels/count and sens but only the vertical res?

That would depend on the FOV Type of the game. If the game is not using an FOV Type related to the entire horizontal axis (Horizontal Degrees (Resolution Base) or Horizontal Radians (Resolution Base)), the game will account for the horizontal resolution by increasing the horizontal FOV. So those games that have horizontal FOV Types locked to 4:3 or 16:9 will be unaffected by horizontal resolution as well as those that use vertical FOV.

Here's a few examples:

CSGO 16:9 will have the same pixelratio as 43:18: https://www.mouse-sensitivity.com/?share=acab8d2e68bd44f16017e014e5d13e79
Because the horizontal FOV increases with the resolution change.

Overwatch 16:9 will have a different pixelratio than 43:18: https://www.mouse-sensitivity.com/?share=5b0b79d8a0cd3cf4e65b0191d30491e1
Because the horizontal FOV stays the same.

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  • Wizard
7 minutes ago, Wheaks said:

hmm......... can you explain for a lil bit?

With a pixel ratio of 1 you can at least aim at anything you see, but the movement does get smoother below which can affect your feel.

Generally go as low as you can as long as the game handles it (some stop registering small movements has very low sensitivity).

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6 minutes ago, DPI Wizard said:

With a pixel ratio of 1 you can at least aim at anything you see, but the movement does get smoother below which can affect your feel.

Generally go as low as you can as long as the game handles it (some stop registering small movements has very low sensitivity).

is 0.125 too low that most game will not register?

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3 minutes ago, DPI Wizard said:

There are only a very few games that have this issue, but the biggest problem will likely be that some games does not support a sensitivity low enough to get 0.125.

apex legends is fine with it right?
Does a pixel ratio of 1.0001 means that there will still be a pixel skipping of 0.0001?

Edited by Wheaks
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3 minutes ago, DPI Wizard said:

What do you mean by recoil? Literal recoil from guns? If so it's not related to pixels at all, it moves to a specific pattern.

recoil of guns. Is the recoil pattern structured without sub pixel like 3,1,2,6,1,5,2... or there are sub pixel like 2.24, 3.17...

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